Computer algorithm
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@ -12,6 +12,7 @@
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#include "strlib.h"
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#include <fstream>
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#include <sstream>
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#include <unordered_set>
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// The res folder isn't copied the same way on macOS
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#ifdef __APPLE__
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@ -61,3 +62,42 @@ unsigned int Boggle::getPointsForWord(const std::string &word) {
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const int pointsForValidWord = word.length() - s_MIN_WORD_LENGTH;
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return std::min(pointsForValidWord, 0);
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}
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std::vector<std::string> Boggle::computerPlay() const {
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std::unordered_set<std::string> visited;
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std::vector<std::string> valiWords;
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for (const std::string &cube : m_showingSides) {
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visited.insert(cube);
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std::string word;
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for (const char c : word) {
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word.push_back(c);
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backtrack(valiWords, visited, word);
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}
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}
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return valiWords;
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}
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void Boggle::backtrack(std::vector<std::string> &validWords,
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std::unordered_set<string> &visited,
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std::string &word) const {
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if (!m_englishWords.containsPrefix(word))
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return;
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if (word.size() >= s_MIN_WORD_LENGTH && m_englishWords.contains(word))
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validWords.push_back(word);
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for (const std::string &neighbor : m_showingSides) {
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bool neighborAlreadyVisited = visited.find(neighbor) != visited.end();
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if (neighborAlreadyVisited)
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continue;
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visited.insert(word);
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for (const char neighborChar : neighbor) {
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word.push_back(neighborChar);
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backtrack(validWords, visited, word);
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word.pop_back();
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}
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}
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}
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11
src/Boggle.h
11
src/Boggle.h
@ -12,6 +12,7 @@
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#include "lexicon.h"
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#include <iostream>
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#include <string>
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#include <unordered_set>
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#include <vector>
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static const int g_NUM_ROLLED_CUBES = 4;
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@ -28,6 +29,16 @@ public:
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bool isWordLongEnough(const std::string &word) const;
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bool isWordPlayed(const std::string &word) const;
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static unsigned int getPointsForWord(const std::string &word);
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/**
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* @brief computerPlay calculates all possible english words which can be
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* formed from the Lexicon recursivly
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* @return all possible words of the current board
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*/
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std::vector<std::string> computerPlay() const;
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private:
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void backtrack(std::vector<std::string> &validWords,
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std::unordered_set<string> &visited, std::string &word) const;
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private:
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std::vector<std::string> m_playedWords;
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