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6e5fa6778f
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26bc06266e
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// ____ _
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// This is the .cpp file you will edit and turn in.
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// | __ ) ___ __ _ __ _| | ___ ___ _ __ _ __
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// We have provided a minimal skeleton for you,
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// | _ \ / _ \ / _` |/ _` | |/ _ \ / __| '_ \| '_ \
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// but you must finish it as described in the spec.
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// | |_) | (_) | (_| | (_| | | __/| (__| |_) | |_) |
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// Also remove these comments here and add your own.
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// |____/ \___/ \__, |\__, |_|\___(_)___| .__/| .__/
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// TODO: remove this comment header and replace it with your own
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// |___/ |___/ |_| |_|
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// Author: Love Billenius <lovbi127@student.liu.se>
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#include <sstream>
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#include "Boggle.h"
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#include "Boggle.h"
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#include "random.h"
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#include "random.h"
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#include "shuffle.h"
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#include "shuffle.h"
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#include "strlib.h"
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#include "strlib.h"
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#include <sstream>
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// The res folder isn't copied the same way on macOS
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#ifdef __APPLE__
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const std::string Boggle::DICTIONARY_FILE = "../../../EnglishWords.dat";
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#else
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const std::string Boggle::DICTIONARY_FILE = "EnglishWords.dat";
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#endif
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static const int NUM_CUBES = 16; // the number of cubes in the game
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static const int NUM_CUBES = 16; // the number of cubes in the game
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static const int CUBE_SIDES = 6; // the number of sides on each cube
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static const int CUBE_SIDES = 6; // the number of sides on each cube
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static std::string CUBES[NUM_CUBES] = { // the letters on all 6 sides of every cube
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static string CUBES[NUM_CUBES] = { // the letters on all 6 sides of every cube
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"AAEEGN", "ABBJOO", "ACHOPS", "AFFKPS", "AOOTTW", "CIMOTU",
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"AAEEGN", "ABBJOO", "ACHOPS", "AFFKPS",
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"DEILRX", "DELRVY", "DISTTY", "EEGHNW", "EEINSU", "EHRTVW",
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"AOOTTW", "CIMOTU", "DEILRX", "DELRVY",
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"EIOSST", "ELRTTY", "HIMNQU", "HLNNRZ"};
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"DISTTY", "EEGHNW", "EEINSU", "EHRTVW",
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"EIOSST", "ELRTTY", "HIMNQU", "HLNNRZ"
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};
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// TODO: implement the members you declared in Boggle.h
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// TODO: implement the members you declared in Boggle.h
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20
src/Boggle.h
20
src/Boggle.h
@ -1,20 +1,21 @@
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// ____ _ _
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// This is the .h file you will edit and turn in.
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// | __ ) ___ __ _ __ _| | ___ | |__
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// We have provided a minimal skeleton for you,
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// | _ \ / _ \ / _` |/ _` | |/ _ \ | '_ \
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// but you must finish it as described in the spec.
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// | |_) | (_) | (_| | (_| | | __/_| | | |
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// Also remove these comments here and add your own, as well as on the members.
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// |____/ \___/ \__, |\__, |_|\___(_)_| |_|
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// TODO: remove this comment header and replace it with your own
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// |___/ |___/
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// Author: Love Billenius <lovbi127@student.liu.se>
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#ifndef _boggle_h
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#ifndef _boggle_h
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#define _boggle_h
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#define _boggle_h
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#include <iostream>
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#include <iostream>
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#include <string>
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#include <string>
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// TODO: include any other header files you need
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using namespace std;
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class Boggle {
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class Boggle {
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public:
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public:
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static const std::string DICTIONARY_FILE;
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const string DICTIONARY_FILE = "EnglishWords.dat";
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const int MIN_WORD_LENGTH = 4;
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const int MIN_WORD_LENGTH = 4;
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const int BOARD_SIZE = 4;
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const int BOARD_SIZE = 4;
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@ -22,8 +23,7 @@ public:
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private:
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private:
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// TODO: decide the private member variables/functions and declare them
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// TODO: decide the private member variables/functions and declare them
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};
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};
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#endif
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#endif
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@ -44,7 +44,7 @@ void shuffle(T** array2d, int rows, int cols) {
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}
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}
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template <typename T>
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template <typename T>
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void shuffle(std::vector<T>& v) {
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void shuffle(vector<T>& v) {
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for (int i = 0, length = v.size(); i < length; i++) {
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for (int i = 0, length = v.size(); i < length; i++) {
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int j = randomInteger(i, length - 1);
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int j = randomInteger(i, length - 1);
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if (i != j) {
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if (i != j) {
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