/*
* File: main.h
* ------------
* This file renames the main
method in the client's
* program to Main
, thereby allowing a custom
* main
method in the libraries to take control
* before passing control back to the client program. The main macro
* also defines a function getMainFlags that returns an int whose bits
* indicate which of the various interfaces have been loaded by this
* definition of main.
*
* Note: This file can be loaded more than once and must therefore
* check to see what has already been defined.
*/
#ifdef main
# undef main
# undef CONSOLE_FLAG
# undef GRAPHICS_FLAG
#else
# define MAIN_USES_CONSOLE (1<<0)
# define MAIN_USES_GRAPHICS (1<<1)
#endif
#ifdef _console_h
# define CONSOLE_FLAG MAIN_USES_CONSOLE
#else
# define CONSOLE_FLAG 0
#endif
#ifdef _gwindow_h
# define GRAPHICS_FLAG MAIN_USES_GRAPHICS
#else
# define GRAPHICS_FLAG 0
#endif
void __StanfordCPPLib_terminate_handler();
void __StanfordCPPLib_set_terminate();
#if CONSOLE_FLAG | GRAPHICS_FLAG
#define main main(int argc, char **argv) { \
extern int _mainFlags; \
_mainFlags = GRAPHICS_FLAG + CONSOLE_FLAG; \
return startupMain(argc, argv); \
} \
int Main
extern int startupMain(int argc, char **argv);
#else
#define main main(int argc, char **argv) { \
extern int _mainFlags; \
_mainFlags = GRAPHICS_FLAG + CONSOLE_FLAG; \
return mainWrapper(argc, argv); } \
} \
int Main
extern int mainWrapper(int argc, char **argv);
#endif