920 lines
25 KiB
C++
Executable File
920 lines
25 KiB
C++
Executable File
/*
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* File: map.h
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* -----------
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* This file exports the template class <code>Map</code>, which
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* maintains a collection of <i>key</i>-<i>value</i> pairs.
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*/
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#ifndef _map_h
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#define _map_h
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#include <cstdlib>
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#include "foreach.h"
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#include "stack.h"
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#include "vector.h"
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/*
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* Class: Map<KeyType,ValueType>
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* -----------------------------
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* This class maintains an association between <b><i>keys</i></b> and
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* <b><i>values</i></b>. The types used for keys and values are
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* specified using templates, which makes it possible to use
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* this structure with any data type.
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*/
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template <typename KeyType, typename ValueType>
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class Map {
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public:
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/*
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* Constructor: Map
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* Usage: Map<KeyType,ValueType> map;
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* ----------------------------------
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* Initializes a new empty map that associates keys and values of the
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* specified types.
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*/
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Map();
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/*
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* Destructor: ~Map
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* ----------------
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* Frees any heap storage associated with this map.
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*/
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virtual ~Map();
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/*
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* Method: size
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* Usage: int nEntries = map.size();
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* ---------------------------------
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* Returns the number of entries in this map.
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*/
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int size() const;
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/*
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* Method: isEmpty
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* Usage: if (map.isEmpty()) ...
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* -----------------------------
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* Returns <code>true</code> if this map contains no entries.
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*/
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bool isEmpty() const;
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/*
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* Method: put
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* Usage: map.put(key, value);
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* ---------------------------
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* Associates <code>key</code> with <code>value</code> in this map.
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* Any previous value associated with <code>key</code> is replaced
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* by the new value.
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*/
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void put(const KeyType & key, const ValueType & value);
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/*
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* Method: get
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* Usage: ValueType value = map.get(key);
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* --------------------------------------
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* Returns the value associated with <code>key</code> in this map.
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* If <code>key</code> is not found, <code>get</code> returns the
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* default value for <code>ValueType</code>.
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*/
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ValueType get(const KeyType & key) const;
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/*
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* Method: containsKey
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* Usage: if (map.containsKey(key)) ...
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* ------------------------------------
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* Returns <code>true</code> if there is an entry for <code>key</code>
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* in this map.
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*/
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bool containsKey(const KeyType & key) const;
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/*
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* Method: remove
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* Usage: map.remove(key);
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* -----------------------
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* Removes any entry for <code>key</code> from this map.
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*/
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void remove(const KeyType & key);
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/*
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* Method: clear
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* Usage: map.clear();
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* -------------------
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* Removes all entries from this map.
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*/
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void clear();
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/*
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* Method: keys
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* Usage: Vector<KeyType> keys = map.keys();
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* -------------------------------------------
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* Returns a collection containing all keys in this map.
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*/
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Vector<KeyType> keys() const;
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/*
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* Method: values
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* Usage: Vector<ValueType> values = map.values();
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* -------------------------------------------
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* Returns a collection containing all values in this map.
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*/
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Vector<ValueType> values() const;
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/*
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* Operator: []
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* Usage: map[key]
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* ---------------
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* Selects the value associated with <code>key</code>. This syntax
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* makes it easy to think of a map as an "associative array"
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* indexed by the key type. If <code>key</code> is already present
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* in the map, this function returns a reference to its associated
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* value. If key is not present in the map, a new entry is created
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* whose value is set to the default for the value type.
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*/
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ValueType & operator[](const KeyType & key);
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ValueType operator[](const KeyType & key) const;
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/*
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* Method: toString
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* Usage: string str = map.toString();
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* -----------------------------------
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* Converts the map to a printable string representation.
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*/
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std::string toString();
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/*
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* Method: mapAll
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* Usage: map.mapAll(fn);
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* ----------------------
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* Iterates through the map entries and calls <code>fn(key, value)</code>
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* for each one. The keys are processed in ascending order, as defined
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* by the comparison function.
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*/
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void mapAll(void (*fn)(KeyType, ValueType)) const;
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void mapAll(void (*fn)(const KeyType &, const ValueType &)) const;
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template <typename FunctorType>
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void mapAll(FunctorType fn) const;
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/*
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* Additional Map operations
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* -------------------------
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* In addition to the methods listed in this interface, the Map
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* class supports the following operations:
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*
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* - Stream I/O using the << and >> operators
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* - Deep copying for the copy constructor and assignment operator
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* - Iteration using the range-based for statement and STL iterators
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*
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* All iteration is guaranteed to proceed in the order established by
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* the comparison function passed to the constructor, which ordinarily
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* matches the order of the key type.
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*/
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/* Private section */
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/**********************************************************************/
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/* Note: Everything below this point in the file is logically part */
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/* of the implementation and should not be of interest to clients. */
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/**********************************************************************/
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/*
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* Implementation notes:
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* ---------------------
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* The map class is represented using a binary search tree. The
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* specific implementation used here is the classic AVL algorithm
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* developed by Georgii Adel'son-Vel'skii and Evgenii Landis in 1962.
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*/
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private:
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/* Constant definitions */
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static const int BST_LEFT_HEAVY = -1;
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static const int BST_IN_BALANCE = 0;
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static const int BST_RIGHT_HEAVY = +1;
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/* Type definition for nodes in the binary search tree */
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struct BSTNode {
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KeyType key; /* The key stored in this node */
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ValueType value; /* The corresponding value */
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BSTNode *left; /* Subtree containing all smaller keys */
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BSTNode *right; /* Subtree containing all larger keys */
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int bf; /* AVL balance factor */
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};
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/*
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* Implementation notes: Comparator
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* --------------------------------
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* The Comparator class encapsulates a functor that compares two values
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* of KeyType. In contrast to the classes in the STL, all of which embed
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* the comparator in the type, the Map class and its derivatives pass an
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* optional Comparator value. While this strategy results in a more
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* complex implementation, it has the advantage of allowing maps and sets
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* to carry their own comparators without forcing the client to include
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* the comparator in the template declaration. This simplification is
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* particularly important for the Graph class.
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*
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* The allocation is required in the TemplateComparator class because
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* the type std::binary_function has subclasses but does not define a
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* virtual destructor.
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*/
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class Comparator {
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public:
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virtual ~Comparator() { }
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virtual bool lessThan(const KeyType & k1, const KeyType & k2) = 0;
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virtual Comparator *clone() = 0;
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};
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template <typename CompareType>
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class TemplateComparator : public Comparator {
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public:
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TemplateComparator(CompareType cmp) {
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this->cmp = new CompareType(cmp);
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}
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virtual bool lessThan(const KeyType & k1, const KeyType & k2) {
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return (*cmp)(k1, k2);
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}
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virtual Comparator *clone() {
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return new TemplateComparator<CompareType>(*cmp);
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}
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private:
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CompareType *cmp;
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};
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Comparator & getComparator() const {
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return *cmpp;
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}
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/* Instance variables */
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BSTNode *root; /* Pointer to the root of the tree */
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int nodeCount; /* Number of entries in the map */
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Comparator *cmpp; /* Pointer to the comparator */
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int (*cmpFn)(const KeyType &, const KeyType &);
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/* Private methods */
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/*
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* Implementation notes: findNode(t, key)
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* --------------------------------------
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* Searches the tree rooted at t to find the specified key, searching
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* in the left or right subtree, as approriate. If a matching node
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* is found, findNode returns a pointer to the value cell in that node.
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* If no matching node exists in the tree, findNode returns NULL.
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*/
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ValueType *findNode(BSTNode *t, const KeyType & key) const {
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if (t == NULL) return NULL;
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int sign = compareKeys(key, t->key);
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if (sign == 0) return &t->value;
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if (sign < 0) {
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return findNode(t->left, key);
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} else {
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return findNode(t->right, key);
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}
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}
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/*
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* Implementation notes: addNode(t, key, heightFlag)
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* -------------------------------------------------
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* Searches the tree rooted at t to find the specified key, searching
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* in the left or right subtree, as approriate. If a matching node
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* is found, addNode returns a pointer to the value cell in that node,
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* just like findNode. If no matching node exists in the tree, addNode
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* creates a new node with a default value. The heightFlag reference
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* parameter returns a bool indicating whether the height of the tree
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* was changed by this operation.
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*/
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ValueType *addNode(BSTNode * & t, const KeyType & key, bool & heightFlag) {
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heightFlag = false;
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if (t == NULL) {
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t = new BSTNode();
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t->key = key;
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t->value = ValueType();
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t->bf = BST_IN_BALANCE;
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t->left = t->right = NULL;
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heightFlag = true;
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nodeCount++;
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return &t->value;
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}
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int sign = compareKeys(key, t->key);
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if (sign == 0) return &t->value;
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ValueType *vp = NULL;
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int bfDelta = BST_IN_BALANCE;
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if (sign < 0) {
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vp = addNode(t->left, key, heightFlag);
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if (heightFlag) bfDelta = BST_LEFT_HEAVY;
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} else {
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vp = addNode(t->right, key, heightFlag);
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if (heightFlag) bfDelta = BST_RIGHT_HEAVY;
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}
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updateBF(t, bfDelta);
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heightFlag = (bfDelta != 0 && t->bf != BST_IN_BALANCE);
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return vp;
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}
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/*
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* Implementation notes: removeNode(t, key)
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* ----------------------------------------
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* Removes the node containing the specified key from the tree rooted
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* at t. The return value is true if the height of this subtree
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* changes. The removeTargetNode method does the actual deletion.
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*/
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bool removeNode(BSTNode * & t, const KeyType & key) {
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if (t == NULL) return false;
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int sign = compareKeys(key, t->key);
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if (sign == 0) return removeTargetNode(t);
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int bfDelta = BST_IN_BALANCE;
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if (sign < 0) {
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if (removeNode(t->left, key)) bfDelta = BST_RIGHT_HEAVY;
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} else {
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if (removeNode(t->right, key)) bfDelta = BST_LEFT_HEAVY;
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}
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updateBF(t, bfDelta);
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return bfDelta != 0 && t->bf == BST_IN_BALANCE;
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}
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/*
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* Implementation notes: removeTargetNode(t)
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* -----------------------------------------
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* Removes the node which is passed by reference as t. The easy case
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* occurs when either (or both) of the children is NULL; all you need
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* to do is replace the node with its non-NULL child, if any. If both
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* children are non-NULL, this code finds the rightmost descendent of
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* the left child; this node may not be a leaf, but will have no right
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* child. Its left child replaces it in the tree, after which the
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* replacement data is moved to the position occupied by the target node.
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*/
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bool removeTargetNode(BSTNode * & t) {
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BSTNode *toDelete = t;
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if (t->left == NULL) {
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t = t->right;
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delete toDelete;
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nodeCount--;
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return true;
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} else if (t->right == NULL) {
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t = t->left;
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delete toDelete;
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nodeCount--;
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return true;
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} else {
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BSTNode *successor = t->left;
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while (successor->right != NULL) {
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successor = successor->right;
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}
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t->key = successor->key;
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t->value = successor->value;
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if (removeNode(t->left, successor->key)) {
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updateBF(t, BST_RIGHT_HEAVY);
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return (t->bf == BST_IN_BALANCE);
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}
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return false;
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}
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}
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/*
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* Implementation notes: updateBF(t, bfDelta)
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* ------------------------------------------
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* Updates the balance factor in the node and rebalances the tree
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* if necessary.
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*/
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void updateBF(BSTNode * & t, int bfDelta) {
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t->bf += bfDelta;
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if (t->bf < BST_LEFT_HEAVY) {
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fixLeftImbalance(t);
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} else if (t->bf > BST_RIGHT_HEAVY) {
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fixRightImbalance(t);
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}
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}
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/*
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* Implementation notes: fixLeftImbalance(t)
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* -----------------------------------------
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* This function is called when a node has been found that is out
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* of balance with the longer subtree on the left. Depending on
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* the balance factor of the left child, the code performs a
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* single or double rotation.
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*/
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void fixLeftImbalance(BSTNode * & t) {
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BSTNode *child = t->left;
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if (child->bf == BST_RIGHT_HEAVY) {
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int oldBF = child->right->bf;
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rotateLeft(t->left);
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rotateRight(t);
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t->bf = BST_IN_BALANCE;
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switch (oldBF) {
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case BST_LEFT_HEAVY:
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t->left->bf = BST_IN_BALANCE;
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t->right->bf = BST_RIGHT_HEAVY;
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break;
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case BST_IN_BALANCE:
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t->left->bf = t->right->bf = BST_IN_BALANCE;
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break;
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case BST_RIGHT_HEAVY:
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t->left->bf = BST_LEFT_HEAVY;
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t->right->bf = BST_IN_BALANCE;
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break;
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}
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} else if (child->bf == BST_IN_BALANCE) {
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rotateRight(t);
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t->bf = BST_RIGHT_HEAVY;
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t->right->bf = BST_LEFT_HEAVY;
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} else {
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rotateRight(t);
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t->right->bf = t->bf = BST_IN_BALANCE;
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}
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}
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/*
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* Implementation notes: rotateLeft(t)
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* -----------------------------------
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* This function performs a single left rotation of the tree
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* that is passed by reference. The balance factors
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* are unchanged by this function and must be corrected at a
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* higher level of the algorithm.
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*/
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void rotateLeft(BSTNode * & t) {
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BSTNode *child = t->right;
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t->right = child->left;
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child->left = t;
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t = child;
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}
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/*
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* Implementation notes: fixRightImbalance(t)
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* ------------------------------------------
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* This function is called when a node has been found that
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* is out of balance with the longer subtree on the right.
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* Depending on the balance factor of the right child, the
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* code performs a single or double rotation.
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*/
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void fixRightImbalance(BSTNode * & t) {
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BSTNode *child = t->right;
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if (child->bf == BST_LEFT_HEAVY) {
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int oldBF = child->left->bf;
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rotateRight(t->right);
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rotateLeft(t);
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t->bf = BST_IN_BALANCE;
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switch (oldBF) {
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case BST_LEFT_HEAVY:
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t->left->bf = BST_IN_BALANCE;
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t->right->bf = BST_RIGHT_HEAVY;
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break;
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case BST_IN_BALANCE:
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t->left->bf = t->right->bf = BST_IN_BALANCE;
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break;
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case BST_RIGHT_HEAVY:
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t->left->bf = BST_LEFT_HEAVY;
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t->right->bf = BST_IN_BALANCE;
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break;
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}
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} else if (child->bf == BST_IN_BALANCE) {
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rotateLeft(t);
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t->bf = BST_LEFT_HEAVY;
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t->left->bf = BST_RIGHT_HEAVY;
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} else {
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rotateLeft(t);
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t->left->bf = t->bf = BST_IN_BALANCE;
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}
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}
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/*
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* Implementation notes: rotateRight(t)
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* ------------------------------------
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* This function performs a single right rotation of the tree
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* that is passed by reference. The balance factors
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* are unchanged by this function and must be corrected at a
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* higher level of the algorithm.
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*/
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void rotateRight(BSTNode * & t) {
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BSTNode *child = t->left;
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t->left = child->right;
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child->right = t;
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t = child;
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}
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/*
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* Implementation notes: deleteTree(t)
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* -----------------------------------
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* Deletes all the nodes in the tree.
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*/
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void deleteTree(BSTNode *t) {
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if (t != NULL) {
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deleteTree(t->left);
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deleteTree(t->right);
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delete t;
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}
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}
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/*
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* Implementation notes: mapAll
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* ----------------------------
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* Calls fn(key, value) for every key-value pair in the tree.
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*/
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void mapAll(BSTNode *t, void (*fn)(KeyType, ValueType)) const {
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if (t != NULL) {
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mapAll(t->left, fn);
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fn(t->key, t->value);
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mapAll(t->right, fn);
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}
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}
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void mapAll(BSTNode *t,
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void (*fn)(const KeyType &, const ValueType &)) const {
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if (t != NULL) {
|
|
mapAll(t->left, fn);
|
|
fn(t->key, t->value);
|
|
mapAll(t->right, fn);
|
|
}
|
|
}
|
|
|
|
template <typename FunctorType>
|
|
void mapAll(BSTNode *t, FunctorType fn) const {
|
|
if (t != NULL) {
|
|
mapAll(t->left, fn);
|
|
fn(t->key, t->value);
|
|
mapAll(t->right, fn);
|
|
}
|
|
}
|
|
|
|
void deepCopy(const Map & other) {
|
|
root = copyTree(other.root);
|
|
nodeCount = other.nodeCount;
|
|
cmpp = (other.cmpp == NULL) ? NULL : other.cmpp->clone();
|
|
}
|
|
|
|
BSTNode *copyTree(BSTNode * const t) {
|
|
if (t == NULL) return NULL;
|
|
BSTNode *np = new BSTNode();
|
|
np->key = t->key;
|
|
np->value = t->value;
|
|
np->bf = t->bf;
|
|
np->left = copyTree(t->left);
|
|
np->right = copyTree(t->right);
|
|
return np;
|
|
}
|
|
|
|
public:
|
|
|
|
/*
|
|
* Hidden features
|
|
* ---------------
|
|
* The remainder of this file consists of the code required to
|
|
* support deep copying and iteration. Including these methods in
|
|
* the public portion of the interface would make that interface more
|
|
* difficult to understand for the average client.
|
|
*/
|
|
|
|
/* Extended constructors */
|
|
|
|
template <typename CompareType>
|
|
explicit Map(CompareType cmp) {
|
|
root = NULL;
|
|
nodeCount = 0;
|
|
cmpp = new TemplateComparator<CompareType>(cmp);
|
|
}
|
|
|
|
/*
|
|
* Implementation notes: compareKeys(k1, k2)
|
|
* -----------------------------------------
|
|
* Compares the keys k1 and k2 and returns an integer (-1, 0, or +1)
|
|
* depending on whether k1 < k2, k1 == k2, or k1 > k2, respectively.
|
|
*/
|
|
|
|
int compareKeys(const KeyType & k1, const KeyType & k2) const {
|
|
if (cmpp->lessThan(k1, k2)) return -1;
|
|
if (cmpp->lessThan(k2, k1)) return +1;
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* Deep copying support
|
|
* --------------------
|
|
* This copy constructor and operator= are defined to make a
|
|
* deep copy, making it possible to pass/return maps by value
|
|
* and assign from one map to another.
|
|
*/
|
|
|
|
Map & operator=(const Map & src) {
|
|
if (this != &src) {
|
|
clear();
|
|
deepCopy(src);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
Map(const Map & src) {
|
|
deepCopy(src);
|
|
}
|
|
|
|
/*
|
|
* Iterator support
|
|
* ----------------
|
|
* The classes in the StanfordCPPLib collection implement input
|
|
* iterators so that they work symmetrically with respect to the
|
|
* corresponding STL classes.
|
|
*/
|
|
|
|
class iterator : public std::iterator<std::input_iterator_tag,KeyType> {
|
|
|
|
private:
|
|
|
|
struct NodeMarker {
|
|
BSTNode *np;
|
|
bool processed;
|
|
};
|
|
|
|
const Map *mp; /* Pointer to the map */
|
|
int index; /* Index of current element */
|
|
Stack<NodeMarker> stack; /* Stack of unprocessed nodes */
|
|
|
|
void findLeftmostChild() {
|
|
BSTNode *np = stack.peek().np;
|
|
if (np == NULL) return;
|
|
while (np->left != NULL) {
|
|
NodeMarker marker = { np->left, false };
|
|
stack.push(marker);
|
|
np = np->left;
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
iterator() {
|
|
/* Empty */
|
|
}
|
|
|
|
iterator(const Map *mp, bool end) {
|
|
this->mp = mp;
|
|
if (end || mp->nodeCount == 0) {
|
|
index = mp->nodeCount;
|
|
} else {
|
|
index = 0;
|
|
NodeMarker marker = { mp->root, false };
|
|
stack.push(marker);
|
|
findLeftmostChild();
|
|
}
|
|
}
|
|
|
|
iterator(const iterator & it) {
|
|
mp = it.mp;
|
|
index = it.index;
|
|
stack = it.stack;
|
|
}
|
|
|
|
iterator& operator=(const iterator & it) {
|
|
if(*this != it){
|
|
mp = it.mp;
|
|
index = it.index;
|
|
stack = it.stack;
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
iterator & operator++() {
|
|
NodeMarker marker = stack.pop();
|
|
BSTNode *np = marker.np;
|
|
if (np->right == NULL) {
|
|
while (!stack.isEmpty() && stack.peek().processed) {
|
|
stack.pop();
|
|
}
|
|
} else {
|
|
marker.processed = true;
|
|
stack.push(marker);
|
|
marker.np = np->right;
|
|
marker.processed = false;
|
|
stack.push(marker);
|
|
findLeftmostChild();
|
|
}
|
|
index++;
|
|
return *this;
|
|
}
|
|
|
|
iterator operator++(int) {
|
|
iterator copy(*this);
|
|
operator++();
|
|
return copy;
|
|
}
|
|
|
|
bool operator==(const iterator & rhs) {
|
|
return mp == rhs.mp && index == rhs.index;
|
|
}
|
|
|
|
bool operator!=(const iterator & rhs) {
|
|
return !(*this == rhs);
|
|
}
|
|
|
|
KeyType operator*() {
|
|
return stack.peek().np->key;
|
|
}
|
|
|
|
KeyType *operator->() {
|
|
return &stack.peek().np->key;
|
|
}
|
|
|
|
friend class Map;
|
|
|
|
};
|
|
|
|
iterator begin() const {
|
|
return iterator(this, false);
|
|
}
|
|
|
|
iterator end() const {
|
|
return iterator(this, true);
|
|
}
|
|
|
|
};
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
Map<KeyType,ValueType>::Map() {
|
|
root = NULL;
|
|
nodeCount = 0;
|
|
cmpp = new TemplateComparator< less<KeyType> >(less<KeyType>());
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
Map<KeyType,ValueType>::~Map() {
|
|
if (cmpp != NULL) delete cmpp;
|
|
deleteTree(root);
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
int Map<KeyType,ValueType>::size() const {
|
|
return nodeCount;
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
bool Map<KeyType,ValueType>::isEmpty() const {
|
|
return nodeCount == 0;
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
void Map<KeyType,ValueType>::put(const KeyType & key,
|
|
const ValueType & value) {
|
|
bool dummy;
|
|
*addNode(root, key, dummy) = value;
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
ValueType Map<KeyType,ValueType>::get(const KeyType & key) const {
|
|
ValueType *vp = findNode(root, key);
|
|
if (vp == NULL) return ValueType();
|
|
return *vp;
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
void Map<KeyType,ValueType>::remove(const KeyType & key) {
|
|
removeNode(root, key);
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
void Map<KeyType,ValueType>::clear() {
|
|
deleteTree(root);
|
|
root = NULL;
|
|
nodeCount = 0;
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
bool Map<KeyType,ValueType>::containsKey(const KeyType & key) const {
|
|
return findNode(root, key) != NULL;
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
ValueType & Map<KeyType,ValueType>::operator[](const KeyType & key) {
|
|
bool dummy;
|
|
return *addNode(root, key, dummy);
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
ValueType Map<KeyType,ValueType>::operator[](const KeyType & key) const {
|
|
return get(key);
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
void Map<KeyType,ValueType>::mapAll(void (*fn)(KeyType, ValueType)) const {
|
|
mapAll(root, fn);
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
void Map<KeyType,ValueType>::mapAll(void (*fn)(const KeyType &,
|
|
const ValueType &)) const {
|
|
mapAll(root, fn);
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
template <typename FunctorType>
|
|
void Map<KeyType,ValueType>::mapAll(FunctorType fn) const {
|
|
mapAll(root, fn);
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
std::string Map<KeyType,ValueType>::toString() {
|
|
ostringstream os;
|
|
os << *this;
|
|
return os.str();
|
|
}
|
|
|
|
template <typename KeyType,typename ValueType>
|
|
Vector<KeyType> Map<KeyType,ValueType>::keys() const {
|
|
Vector<KeyType> keyset;
|
|
foreach (KeyType key in *this) {
|
|
keyset.add(key);
|
|
}
|
|
return keyset;
|
|
}
|
|
|
|
template <typename KeyType,typename ValueType>
|
|
Vector<ValueType> Map<KeyType,ValueType>::values() const {
|
|
Vector<ValueType> values;
|
|
foreach (KeyType key in *this) {
|
|
values.add(this->get(key));
|
|
}
|
|
return values;
|
|
}
|
|
|
|
/*
|
|
* Implementation notes: << and >>
|
|
* -------------------------------
|
|
* The insertion and extraction operators use the template facilities in
|
|
* strlib.h to read and write generic values in a way that treats strings
|
|
* specially.
|
|
*/
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
std::ostream & operator<<(std::ostream & os,
|
|
const Map<KeyType,ValueType> & map) {
|
|
os << "{";
|
|
typename Map<KeyType,ValueType>::iterator begin = map.begin();
|
|
typename Map<KeyType,ValueType>::iterator end = map.end();
|
|
typename Map<KeyType,ValueType>::iterator it = begin;
|
|
while (it != end) {
|
|
if (it != begin) os << ", ";
|
|
writeGenericValue(os, *it, false);
|
|
os << ":";
|
|
writeGenericValue(os, map[*it], false);
|
|
++it;
|
|
}
|
|
return os << "}";
|
|
}
|
|
|
|
template <typename KeyType, typename ValueType>
|
|
std::istream & operator>>(std::istream & is, Map<KeyType,ValueType> & map) {
|
|
char ch;
|
|
is >> ch;
|
|
if (ch != '{') error("operator >>: Missing {");
|
|
map.clear();
|
|
is >> ch;
|
|
if (ch != '}') {
|
|
is.unget();
|
|
while (true) {
|
|
KeyType key;
|
|
readGenericValue(is, key);
|
|
is >> ch;
|
|
if (ch != ':') error("operator >>: Missing colon after key");
|
|
ValueType value;
|
|
readGenericValue(is, value);
|
|
map[key] = value;
|
|
is >> ch;
|
|
if (ch == '}') break;
|
|
if (ch != ',') {
|
|
error(std::string("operator >>: Unexpected character ") + ch);
|
|
}
|
|
}
|
|
}
|
|
return is;
|
|
}
|
|
|
|
#endif
|