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efd0c3b6f2
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src/life.cpp
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src/life.cpp
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// A TUI implementation of Conway's Game of Life
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// Author: Love Billenius <lovbi127@student.liu.se>
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// This is the CPP file you will edit and turn in.
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// Also remove these comments here and add your own.
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// TODO: remove this comment header
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#include <iostream>
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#include "grid.h"
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#include "lifeutil.h"
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#include "unistd.h"
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#include <fstream>
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#include <iostream>
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#include <string>
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const char *const FORMAT_UNDERSCORE = "\033[4m";
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const char *const END_FORMATTING = "\033[0m";
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const int ANIMATION_SLEEP_MS = 100, ANIMATION_N_GENERATIONS = 20;
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void printWelcome() {
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std::cout << "Welcome to the TDDD86 Game of Life,\n"
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<< "a simulation of the lifecycle of a bacteria colony.\n"
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<< "Cells (X) live and die by the following rules:\n"
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<< " - A cell with 1 or fewer neighbours dies.\n"
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<< " - Locations with 2 neighbours remain stable.\n"
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<< " - Locations with 3 neighbours will create life.\n"
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<< " - A cell with 4 or more neighbours dies." << std::endl;
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}
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std::string input(const char *message) {
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if (message != nullptr)
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std::cout << message;
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std::cout << FORMAT_UNDERSCORE;
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std::flush(std::cout);
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std::string ret;
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std::getline(std::cin, ret);
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std::cout << END_FORMATTING;
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return ret;
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}
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bool fileExists(const char *fileName) { return access(fileName, 0) == 0; }
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std::string fileRead(const std::string &filePath) {
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std::ifstream file(filePath, std::ios::binary);
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if (!file.is_open())
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throw std::runtime_error("File couldn't be found");
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std::string content;
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const int BUF_LENGTH = 1024;
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char buf[BUF_LENGTH];
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while (file.read(buf, BUF_LENGTH))
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content.append(buf, file.gcount());
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content.append(buf, file.gcount());
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if (!file.eof() && file.fail())
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throw std::runtime_error("Error: Failed to read the file '" + filePath +
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"'");
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return content;
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}
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enum MenuAction { ANIMATE, TICK, QUIT };
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MenuAction askMenu() {
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while (true) {
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std::string userInput = input("a)nimate, t)ick, q)uit? ");
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if (userInput == "a")
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return MenuAction::ANIMATE;
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else if (userInput == "t")
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return MenuAction::TICK;
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else if (userInput == "q")
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return MenuAction::QUIT;
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std::cout << "The input '" << userInput << "' is an invalid option!\n";
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}
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}
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std::vector<std::string> split(const std::string &s, const char at) {
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std::vector<std::string> ret;
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size_t last = 0, idx;
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while ((idx = s.find(at, last)) != std::string::npos) {
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std::string sub = s.substr(last, idx - last);
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ret.push_back(sub);
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last = idx + 1;
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}
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ret.push_back(s.substr(last));
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return ret;
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}
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enum Cell { ALIVE, DEAD };
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void gridPrint(Grid<Cell> &grid) {
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std::stringstream ss;
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for (int row = 0; row < grid.numRows(); row++) {
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for (int col = 0; col < grid.numCols(); col++) {
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char sign = grid.get(row, col) == Cell::ALIVE ? 'X' : '-';
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ss << sign;
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}
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if (row == grid.numRows() - 1)
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ss << std::endl;
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else
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ss << '\n';
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}
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std::cout << ss.str();
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}
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int gridAliveNeighbors(Grid<Cell> &grid, int row, int col) {
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int alive = 0;
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for (int rowDelta = -1; rowDelta <= 1; rowDelta++) {
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int checkRow = row + rowDelta;
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// Skip out of bounds
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if (checkRow < 0 || checkRow >= grid.numRows())
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continue;
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for (int colDelta = -1; colDelta <= 1; colDelta++) {
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// Don't check the original piece
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if (rowDelta == 0 && colDelta == 0)
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continue;
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int checkCol = col + colDelta;
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// Skip out of bounds
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if (checkCol < 0 || checkCol >= grid.numCols())
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continue;
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if (grid.get(checkCol, checkRow) == Cell::ALIVE)
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alive++;
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}
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}
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return alive;
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}
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/**
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* Run one Game of Life tick.
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* Cells (X) live and die by the following rules:
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* - A cell with 1 or fewer neighbours dies.
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* - Locations with 2 neighbours remain stable.
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* - Locations with 3 neighbours will create life.
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* - A cell with 4 or more neighbours dies.
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*/
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void gridTick(Grid<Cell> &grid) {
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Grid<Cell> nextGrid = grid;
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for (int row = 0; row < grid.numRows(); row++) {
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for (int col = 0; col < grid.numCols(); col++) {
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int alive = gridAliveNeighbors(grid, row, col);
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// A cell with 1 or fewer neighbours dies.
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if (alive == 1)
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nextGrid.set(row, col, Cell::DEAD);
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// Locations with 2 neighbours remain stable.
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else if (alive == 2)
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nextGrid.set(row, col, grid.get(row, col));
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// Locations with 3 neighbours will create life.
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else if (alive == 3)
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nextGrid.set(row, col, Cell::ALIVE);
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// A cell with 4 or more neighbours dies.
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else if (alive == 4)
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nextGrid.set(row, col, Cell::DEAD);
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}
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}
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grid = nextGrid;
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}
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int main() {
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printWelcome();
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std::string inputFile;
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while (true) {
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inputFile = input("Grid input file name? ");
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if (fileExists(inputFile.c_str()))
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break;
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std::cout << "File '" << inputFile << "' doesn't exist!" << std::endl;
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}
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std::string fileContents;
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try {
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fileContents = fileRead(inputFile);
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} catch (std::exception &e) {
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std::cerr << "Failed to read file: " << e.what() << std::endl;
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return 1;
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}
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std::vector<std::string> lines = split(fileContents, '\n');
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if (lines.size() <= 2) {
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std::cerr << "No column, row header, in the file!" << std::endl;
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return 1;
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}
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int headerRows, headerColumns;
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try {
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headerRows = std::stoi(lines[0]);
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headerColumns = std::stoi(lines[1]);
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} catch (const std::invalid_argument &e) {
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std::cerr << "Column or row wasn't a number" << std::endl;
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return 1;
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} catch (const std::out_of_range &e) {
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std::cerr << "Column or row was too large" << std::endl;
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return 1;
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}
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// TODO: Finish the program!
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int possibleRows = lines.size() - 2;
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if (possibleRows < headerRows) {
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std::cerr << "There's less rows (" << possibleRows
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<< ") than described in the header! (" << headerRows << ')'
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<< std::endl;
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return 1;
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}
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Grid<Cell> grid(headerColumns, headerRows);
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for (int x = 0; x < headerRows; x++) {
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std::string &row = lines[x + 2];
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if (headerColumns > row.size()) {
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std::cerr << "There's less columns (" << row.size()
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<< "), than described in the header! (" << headerRows << ')'
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<< std::endl;
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return 1;
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}
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for (int y = 0; y < headerColumns; y++) {
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char sign = row[y];
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switch (sign) {
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case '-':
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grid.set(x, y, Cell::DEAD);
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break;
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case 'X':
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grid.set(x, y, Cell::ALIVE);
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break;
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default:
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std::cerr << "Invalid option '" << sign << "' in grid description!"
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<< std::endl;
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return 1;
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}
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}
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}
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gridPrint(grid);
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MenuAction action;
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while ((action = askMenu()) != MenuAction::QUIT) {
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// We don't have to handle QUIT, since we do in the while check
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switch (action) {
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case MenuAction::TICK:
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gridTick(grid);
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gridPrint(grid);
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break;
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case MenuAction::ANIMATE:
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for (int i = 0; i < ANIMATION_N_GENERATIONS; i++) {
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gridTick(grid);
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clearConsole();
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gridPrint(grid);
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pause(ANIMATION_SLEEP_MS);
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}
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break;
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}
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}
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std::cout << "Have a nice Life!" << std::endl;
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std::cout << "Have a nice Life! " << std::endl;
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return 0;
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}
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