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2 Commits
534b7a35f3
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1b49bc799b
Author | SHA1 | Date | |
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1b49bc799b | |||
0bcf77a56b |
@ -31,6 +31,39 @@ void GameState::clearUnits(){
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units.clear();
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}
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GameState &GameState::operator=(const GameState &other) {
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if (this == &other)
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return *this;
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clearUnits();
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for (const Unit *const unit : other.units)
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units.push_back(unit->clone());
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hero = other.hero;
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return *this;
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}
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GameState::GameState(const GameState &other) : hero(other.hero) {
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clearUnits();
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for (const Unit *const unit : other.units)
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units.push_back(unit->clone());
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}
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GameState &GameState::operator=(GameState &&other) noexcept {
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if (this == &other)
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return *this;
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clearUnits();
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hero = std::move(other.hero);
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units = std::move(other.units);
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other.units.clear();
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return *this;
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}
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GameState::GameState(GameState &&other) noexcept : units(std::move(other.units)), hero(std::move(other.hero)) {
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other.units.clear();
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}
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void GameState::draw(QGraphicsScene *scene) const {
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scene->clear();
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hero.draw(scene);
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@ -67,23 +100,6 @@ void GameState::updateCrashes() {
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}
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}
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GameState &GameState::operator=(const GameState &other) {
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if (this == &other)
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return *this;
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clearUnits();
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for (const Unit *const unit : other.units)
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units.push_back(unit->clone());
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hero = other.hero;
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return *this;
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}
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GameState::GameState(const GameState &other) : hero(other.hero) {
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clearUnits();
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for (const Unit *const unit : other.units)
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units.push_back(unit->clone());
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}
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int GameState::countToBeJunked() const {
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int numberDestroyed = 0;
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for (const Unit *const unit: units)
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@ -27,8 +27,14 @@ public:
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~GameState();
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// Copy
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GameState &operator=(const GameState &other);
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GameState(const GameState &other);
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// Move
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GameState &operator=(GameState &&other) noexcept;
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GameState(GameState &&other) noexcept;
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/*
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* Clear and redraw entire playing field
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*/
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@ -17,3 +17,7 @@ void Hero::draw(QGraphicsScene *scene) const {
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Unit *Hero::clone() const {
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return new Hero(*this);
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}
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bool Hero::isAlive() const { return true; }
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bool Hero::isToBeJunked() const { return false; }
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void Hero::doCrash() {}
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@ -18,7 +18,9 @@ public:
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* Draws this hero onto the given QGraphicsScene.
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*/
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void draw(QGraphicsScene *scene) const override;
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bool isAlive() const override;
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bool isToBeJunked() const override;
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void doCrash() override;
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};
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#endif // HERO_H
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@ -59,7 +59,4 @@ void Unit::checkBounds() {
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}
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// Default implementation
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bool Unit::isAlive() const { return true; }
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bool Unit::isToBeJunked() const { return false; }
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void Unit::doCrash() {}
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void Unit::draw(QGraphicsScene *) const {}
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@ -57,10 +57,10 @@ public:
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*/
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double distanceTo(const Unit& u) const;
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virtual bool isAlive() const;
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virtual bool isToBeJunked() const;
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virtual void doCrash();
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virtual void draw(QGraphicsScene *scene) const;
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virtual bool isAlive() const = 0;
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virtual bool isToBeJunked() const = 0;
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virtual void doCrash() = 0;
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virtual void draw(QGraphicsScene *scene) const = 0;
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private:
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int x; // x position of this unit
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int y; // y position of this unit
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