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No commits in common. "46e07569494677aebe28944c7ccf383dfd8715d3" and "da533a1f91310d09131fd073dfc83f8ac2609ffe" have entirely different histories.

3 changed files with 33 additions and 130 deletions

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@ -4,140 +4,47 @@
// Also remove these comments here and add your own.
// TODO: remove this comment header
#include <iostream>
#include "Tour.h"
#include "Node.h"
#include "Point.h"
#include <iostream>
Tour::Tour() : m_startNode(nullptr) {}
Tour::~Tour() {
if (m_startNode == nullptr)
return;
Node *node = m_startNode;
if (node->next == m_startNode) {
delete node;
return;
Tour::Tour()
{
// TODO: write this member
}
do {
Node *next = node->next;
delete node;
node = next;
} while (node != m_startNode);
Tour::~Tour()
{
// TODO: write this member
}
void Tour::show() const {
if (m_startNode == nullptr)
return;
Node *node = m_startNode;
do {
Point &p = node->point;
// I'm not using std::endl here to avoid flushing stdout for every
// iteration.
std::cout << '(' << p.x << ", " << p.y << ")\n";
node = node->next;
} while (node != m_startNode);
// Finally, flush!
std::flush(std::cout);
void Tour::show()
{
// TODO: write this member
}
void Tour::draw(QGraphicsScene *scene) const {
if (m_startNode == nullptr)
return;
Node *node = m_startNode;
while (node->next != nullptr) {
node->point.drawTo(node->next->point, scene);
node = node->next;
}
void Tour::draw(QGraphicsScene *scene)
{
// TODO: write this member
}
int Tour::size() const {
if (m_startNode == nullptr)
return 0;
int count = 0;
Node *node = m_startNode;
do {
count++;
node = node->next;
} while (node != m_startNode);
return count;
int Tour::size()
{
// TODO: write this member
}
double Tour::distance() const {
if (m_startNode == nullptr)
return 0;
double totalDistance = 0;
Node *node = m_startNode;
do {
totalDistance += node->point.distanceTo(node->next->point);
node = node->next;
} while (node != m_startNode);
return totalDistance;
double Tour::distance()
{
// TODO: write this member
}
void Tour::insertNearest(Point p) {
if (m_startNode == nullptr) {
m_startNode = new Node(p);
return;
}
if (m_startNode->next == nullptr) {
auto newNode = new Node(p, m_startNode);
m_startNode->next = newNode;
return;
void Tour::insertNearest(Point p)
{
// TODO: write this member
}
Node *nearest = m_startNode;
double minDistance = INFINITY;
Node *node = m_startNode;
do {
double currentDistance = node->point.distanceTo(p);
if (currentDistance < minDistance) {
minDistance = currentDistance;
nearest = node;
}
node = node->next;
} while (node != m_startNode);
auto *newNode = new Node(p, nearest->next);
nearest->next = newNode;
}
void Tour::insertSmallest(Point p) {
if (m_startNode == nullptr) {
m_startNode = new Node(p);
return;
}
if (m_startNode->next == nullptr) {
auto newNode = new Node(p, m_startNode);
m_startNode->next = newNode;
return;
}
Node *bestNode = m_startNode;
double minIncrease = INFINITY;
Node *node = m_startNode;
do {
double increase = node->point.distanceTo(p) +
p.distanceTo(node->next->point) -
node->point.distanceTo(node->next->point);
if (increase < minIncrease) {
minIncrease = increase;
bestNode = node;
}
node = node->next;
} while (node != m_startNode);
auto *newNode = new Node(p, bestNode->next);
bestNode->next = newNode;
void Tour::insertSmallest(Point p)
{
// TODO: write this member
}

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@ -15,15 +15,15 @@ public:
Tour();
~Tour();
void show() const;
void draw(QGraphicsScene* scene) const;
int size() const;
double distance() const;
void show();
void draw(QGraphicsScene* scene);
int size();
double distance();
void insertNearest(Point p);
void insertSmallest(Point p);
private:
Node* m_startNode;
};
#endif // TOUR_H

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@ -19,10 +19,6 @@ int main(int argc, char *argv[]) {
QApplication a(argc, argv);
string filename = "tsp10.txt";
#ifdef __APPLE__
filename.insert(0, "../../../");
#endif
ifstream input;
input.open(filename);
@ -49,7 +45,7 @@ int main(int argc, char *argv[]) {
tour.insertNearest(p);
//uncomment the 4 lines below to animate
//tour.draw(scene);
//std::chrono::milliseconds dura(150);
//std::chrono::milliseconds dura(50);
//std::this_thread::sleep_for(dura);
//a.processEvents();
}