Pong/VisibleObjects/PlayerPaddle.h

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2024-01-19 15:06:48 +01:00
//
// Created by love on 2024-01-19.
//
#pragma once
#include "Side.h"
#include "../Vec2d/Bump.h"
class PlayerPaddle : public SDL_Rect {
private:
static const int MOVE_PER_TICK = 5;
const SDL_Point *screen;
bool movingUp, movingDown;
uint8_t color[4]{};
public:
PlayerPaddle(const SDL_Point *screen, const Side side) : SDL_Rect() {
w = 20;
h = 80;
x = side == Side::LEFT ? 0 : screen->x - w;
y = (screen->y - h) / 2;
movingUp = false;
movingDown = false;
this->screen = screen;
color[0] = 255;
color[1] = 234;
color[2] = 0;
color[3] = 255;
}
PaddleDirection getPaddleDirection() const {
if (movingUp != movingDown)
return PaddleDirection::NOT_MOVING;
else if (movingUp)
return PaddleDirection::MOVING_UP;
return PaddleDirection::MOVING_DOWN;
}
void draw(SDL_Renderer *renderer) {
SDL_SetRenderDrawColor(renderer, color[0], color[1], color[2], color[3]);
SDL_RenderFillRect(renderer, this);
}
void startMoving(bool up) {
if (up)
movingUp = true;
else movingDown = true;
}
void stopMoving(bool up) {
if (up)
movingUp = false;
else movingDown = false;
}
void update() {
// We cannot move up and down
if (movingUp == movingDown)
return;
if (movingUp && canMoveUp())
y -= MOVE_PER_TICK;
else if (movingDown && canMoveDown())
y += MOVE_PER_TICK;
}
private:
bool canMoveDown() {
return y + h < screen->y;
}
bool canMoveUp() {
return y > 0;
}
};