mirror of
				https://github.com/lov3b/Pong.git
				synced 2025-11-04 07:10:16 +01:00 
			
		
		
		
	Score
This commit is contained in:
		@@ -13,6 +13,13 @@ if (NOT SDL2_GFX_LIBRARY)
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    message(FATAL_ERROR "SDL2_gfx not found")
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endif ()
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find_library(SDL2_TTF_LIBRARY NAMES SDL2_ttf SDL2_TTF SDL2TTF)
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if (NOT SDL2_TTF_LIBRARY)
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    message(FATAL_ERROR "SDL2_TTF not found")
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endif ()
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# Define the executable target before linking libraries
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add_executable(Pong main.cpp
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        SdlWrapper.h
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@@ -22,7 +29,8 @@ add_executable(Pong main.cpp
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        Vec2d/Vec2d.h
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        Vec2d/Bump.h
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        VisibleObjects/PlayerPaddle.h
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        VisibleObjects/Side.h)
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        VisibleObjects/Side.h
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        VisibleObjects/Score.h)
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# Now link the libraries to the target
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target_link_libraries(Pong ${SDL2_LIBRARIES} ${SDL2_GFX_LIBRARY})
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target_link_libraries(Pong ${SDL2_LIBRARIES} ${SDL2_GFX_LIBRARY} ${SDL2_TTF_LIBRARY})
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										15
									
								
								Game.h
									
									
									
									
									
								
							
							
						
						
									
										15
									
								
								Game.h
									
									
									
									
									
								
							@@ -8,25 +8,34 @@
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#include "SDL.h"
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#include "VisibleObjects/Ball.h"
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#include "VisibleObjects/PlayerPaddle.h"
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#include "VisibleObjects/Score.h"
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class Game : public SdlWrapper {
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private:
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    Ball *ball;
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    Score *score;
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    PlayerPaddle *leftPaddle, *rightPaddle;
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public:
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    explicit Game(SDL_Point screenSize) : SdlWrapper("Pong", screenSize, 60) {
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        leftPaddle = new PlayerPaddle(&this->screenSize, Side::LEFT);
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        rightPaddle = new PlayerPaddle(&this->screenSize, Side::RIGHT);
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        ball = new Ball(&this->screenSize, leftPaddle, rightPaddle);
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        auto func = [this](Side side) {
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            const char *player = side == Side::LEFT ? "one" : "two";
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            std::cout << "Player " << player << " won" << std::endl;
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            this->running = false;
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        };
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        score = new Score(5, &this->screenSize, func);
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        ball = new Ball(&this->screenSize, leftPaddle, rightPaddle, score);
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    }
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    ~Game() override {
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        delete ball;
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        delete leftPaddle;
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        delete rightPaddle;
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        delete score;
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    }
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    void draw(SDL_Renderer *renderer) override {
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@@ -35,6 +44,7 @@ public:
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        SDL_RenderClear(renderer);
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        ball->draw(renderer);
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        score->draw(renderer);
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        leftPaddle->draw(renderer);
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        rightPaddle->draw(renderer);
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        SDL_RenderPresent(renderer);
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@@ -44,6 +54,7 @@ public:
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        ball->update();
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        leftPaddle->update();
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        rightPaddle->update();
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        score->update();
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        return true;
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    }
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										14
									
								
								SdlWrapper.h
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								SdlWrapper.h
									
									
									
									
									
								
							@@ -5,6 +5,8 @@
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#pragma
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#include <string>
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#include <SDL_ttf.h>
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#include <iostream>
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#include "SDL.h"
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class SdlWrapper {
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@@ -14,12 +16,20 @@ private:
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    SDL_Renderer *renderer;
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protected:
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    SDL_Point screenSize;
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    bool running = true;
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public:
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    explicit SdlWrapper(const char *title, const SDL_Point screenSize, const uint8_t fps) : fps(fps) {
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        this->screenSize = screenSize;
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        SDL_Init(SDL_INIT_VIDEO);
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        if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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            std::cerr << "Failed to initialize SDL: " << SDL_GetError() << std::endl;
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            exit(-1);
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        }
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        if (TTF_Init() < 0) {
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            std::cerr << "Failed to initialize TTF: " << TTF_GetError() << std::endl;
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            exit(-1);
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        }
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        window = SDL_CreateWindow(
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                title,
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                SDL_WINDOWPOS_UNDEFINED,
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@@ -48,7 +58,7 @@ public:
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    virtual bool handleEvents() = 0;
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    int loop() {
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        while (true) {
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        while (running) {
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            if (!handleEvents() || !update())
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                break;
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            draw(renderer);
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@@ -9,6 +9,7 @@
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#include <SDL2/SDL2_gfxPrimitives.h>
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#include <iostream>
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#include "optional"
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#include "Score.h"
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class Ball {
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private:
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@@ -18,15 +19,26 @@ private:
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    Vec2d *vec2d;
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    static const uint32_t color = 0xCD5C5CFF;
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    const PlayerPaddle *leftPaddle, *rightPaddle;
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    Score *score;
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public:
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    explicit Ball(const SDL_Point *screen, const PlayerPaddle *leftPaddle, const PlayerPaddle *rightPaddle) {
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    explicit Ball(const SDL_Point *screen, const PlayerPaddle *leftPaddle, const PlayerPaddle *rightPaddle,
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                  Score *score) {
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        this->score = score;
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        this->screen = screen;
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        this->x = screen->x / 2;
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        this->y = screen->y / 2;
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        this->vec2d = new Vec2d(2.5);
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        this->leftPaddle = leftPaddle;
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        this->rightPaddle = rightPaddle;
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        this->x = screen->x / 2;
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        this->y = screen->y / 2;
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        vec2d = new Vec2d(4);
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    }
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    void resetPosition() {
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        this->x = screen->x / 2;
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        this->y = screen->y / 2;
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        delete vec2d;
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        vec2d = new Vec2d(4);
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    }
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    void draw(SDL_Renderer *renderer) const {
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@@ -34,16 +46,17 @@ public:
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    }
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    void update() {
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        std::cout << "Ball x: " << x << ", y: " << y << std::endl;
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        std::optional<Side> paddleSide = collidedPaddle();
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        bool screenEdgeVertical = collidedScreenEdgeVertical();
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        std::optional<Side> scoreSide = collidedScreenEdgeHorizontal();
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        if (screenEdgeVertical && paddleSide.has_value()) {
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            vec2d->bump(BumpType::BOTH, PaddleDirection::NONE);
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        } else if (screenEdgeVertical) {
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            vec2d->bump(BumpType::WALL, PaddleDirection::NONE);
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        } else if (collidedScreenEdgeHorizontal()) {
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            std::cout << "Player won" << std::endl;
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            exit(1);
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        } else if (scoreSide.has_value()) {
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            score->incrementScore(scoreSide.value());
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            resetPosition();
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        }
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        if (paddleSide.has_value()) {
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            const PlayerPaddle *paddle = paddleSide.value() == Side::LEFT ? leftPaddle : rightPaddle;
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@@ -57,19 +70,23 @@ private:
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        return y - RADIUS <= 0 || y + RADIUS >= screen->y;
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    }
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    bool collidedScreenEdgeHorizontal() {
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        return x + RADIUS >= screen->x || x - RADIUS <= 0;
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    std::optional<Side> collidedScreenEdgeHorizontal() {
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        if (x + RADIUS >= screen->x)
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            return Side::RIGHT;
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        else if (x - RADIUS <= 0)
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            return Side::LEFT;
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        return std::nullopt;
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    }
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    std::optional<Side> collidedPaddle() {
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        // Check collision with right paddle
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        // Right paddle
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        if (x + RADIUS >= rightPaddle->x &&
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            y >= rightPaddle->y &&
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            y <= rightPaddle->y + rightPaddle->h) {
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            return Side::RIGHT;
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        }
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            // Check collision with left paddle
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        else if (x - RADIUS <= leftPaddle->x + leftPaddle->w &&
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        // Left paddle
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        if (x - RADIUS <= leftPaddle->x + leftPaddle->w &&
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            y >= leftPaddle->y &&
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            y <= leftPaddle->y + leftPaddle->h) {
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            return Side::LEFT;
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@@ -77,7 +94,6 @@ private:
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        return std::nullopt;
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    }
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};
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										134
									
								
								VisibleObjects/Score.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										134
									
								
								VisibleObjects/Score.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,134 @@
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//
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// Created by love on 2024-01-19.
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//
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#pragma once
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#include <cstdint>
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#include <SDL_render.h>
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#include <functional>
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#include "Side.h"
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#include "SDL_ttf.h"
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#include <SDL_ttf.h>
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#include <string>
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#include <iostream>
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#if defined(_WIN32) || defined(_WIN64)
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// Windows
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    const char* defaultFontPath = "C:\\Windows\\Fonts\\Arial.ttf";
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#elif defined(__linux__)
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const char *defaultFontPath = "/usr/share/fonts/truetype/DejaVuSans-Bold.ttf";
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#else
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// Other platforms
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    const char* defaultFontPath = "path/to/a/default/font.ttf";
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#endif
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class Score {
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private:
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    uint8_t leftScore, rightScore;
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    const uint8_t MAX_SCORE;
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    std::function<void(Side)> &whenWon;
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    TTF_Font *font;
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    bool hasIncremented = false;
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    // Regular
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    SDL_Rect position;
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    SDL_Color color = {243, 156, 18, 255};
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    SDL_Surface *surface = nullptr;
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    // Shadow
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    const SDL_Color shadowColor = {243, 156, 18, 100}; // Black color for the shadow
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    SDL_Surface *shadowSurface = nullptr;
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    const int shadowOffset = 3;
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public:
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    explicit Score(uint8_t max_score, SDL_Point *screenSize, std::function<void(Side)> whenWon) : MAX_SCORE(max_score),
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                                                                                                  whenWon(whenWon) {
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        resetScore();
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        this->font = TTF_OpenFont(defaultFontPath, 42);
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        if (font == nullptr) {
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            std::cerr << "Failed to load font: " << TTF_GetError() << std::endl;
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            exit(-1);
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        }
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        this->position = SDL_Rect{screenSize->x / 2 - 50, 10, 100, 40};
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    }
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    ~Score() {
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        if (font)
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            TTF_CloseFont(font);
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        if (surface)
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            SDL_FreeSurface(surface);
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    }
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    void update() {
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        if (!hasIncremented && surface != nullptr && shadowSurface != nullptr) return;
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        if (surface != nullptr)
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            SDL_FreeSurface(surface);
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        if (shadowSurface != nullptr)
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            SDL_FreeSurface(shadowSurface);
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        hasIncremented = false;
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        char score_text[8];
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        sprintf(score_text, "%d - %d", leftScore, rightScore);
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        // Create shadow surface
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        shadowSurface = TTF_RenderText_Solid(font, score_text, shadowColor);
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        if (shadowSurface == nullptr) {
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            std::cerr << "Failed to create shadow text surface: " << TTF_GetError() << std::endl;
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        }
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        // Create main text surface
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        surface = TTF_RenderText_Solid(font, score_text, color);
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        if (surface == nullptr) {
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            std::cerr << "Failed to create text surface: " << TTF_GetError() << std::endl;
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        }
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    }
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    void draw(SDL_Renderer *renderer) {
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        // Draw shadow
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        if (shadowSurface != nullptr) {
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            SDL_Texture *shadowTexture = SDL_CreateTextureFromSurface(renderer, shadowSurface);
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            if (shadowTexture != nullptr) {
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                SDL_Rect shadowPosition = {position.x + shadowOffset, position.y + shadowOffset, position.w,
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                                           position.h};
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                SDL_RenderCopy(renderer, shadowTexture, NULL, &shadowPosition);
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                SDL_DestroyTexture(shadowTexture);
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            }
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        }
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        // Draw text
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        if (surface != nullptr) {
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            SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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            if (texture != nullptr) {
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                SDL_RenderCopy(renderer, texture, NULL, &position);
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                SDL_DestroyTexture(texture);
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            }
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        }
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    }
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    void resetScore() {
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        leftScore = rightScore = 0;
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    }
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    void incrementScore(Side side) {
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        hasIncremented = true;
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        uint8_t temp;
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        switch (side) {
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            case Side::LEFT:
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                temp = ++leftScore;
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                break;
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            case Side::RIGHT:
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                temp = ++rightScore;
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                break;
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        }
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        if (temp > MAX_SCORE)
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            whenWon(side);
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    }
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};
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