mirror of
				https://github.com/lov3b/Pong.git
				synced 2025-11-04 07:10:16 +01:00 
			
		
		
		
	cleanup
This commit is contained in:
		@@ -22,14 +22,9 @@ private:
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public:
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    explicit Ball(const SDL_Point *screen, const PlayerPaddle *leftPaddle, const PlayerPaddle *rightPaddle,
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                  Score *score) {
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        this->score = score;
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        this->screen = screen;
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        this->leftPaddle = leftPaddle;
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        this->rightPaddle = rightPaddle;
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        this->x = screen->x / 2;
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        this->y = screen->y / 2;
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        vec2d = new Vec2d(6);
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                  Score *score) :
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            score(score), screen(screen), leftPaddle(leftPaddle), rightPaddle(rightPaddle), x(screen->x / 2),
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            y(screen->y / 2), vec2d(new Vec2d(6)) {
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    }
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    void resetPosition() {
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@@ -66,11 +61,11 @@ public:
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    }
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private:
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    bool collidedScreenEdgeVertical() {
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    [[nodiscard]]bool collidedScreenEdgeVertical() const {
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        return y - RADIUS <= 0 || y + RADIUS >= screen->y;
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    }
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    std::optional<Side> collidedScreenEdgeHorizontal() {
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    [[nodiscard]] std::optional<Side> collidedScreenEdgeHorizontal() const {
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        if (x + RADIUS >= screen->x)
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            return Side::RIGHT;
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        else if (x - RADIUS <= 0)
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@@ -78,7 +73,7 @@ private:
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        return std::nullopt;
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    }
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    std::optional<Side> collidedPaddle() {
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    [[nodiscard]] std::optional<Side> collidedPaddle() const {
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        // Right paddle
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        if (x + RADIUS >= rightPaddle->x &&
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            y >= rightPaddle->y &&
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@@ -44,13 +44,13 @@ public:
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        SDL_RenderFillRect(renderer, this);
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    }
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    void startMoving(bool up) {
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    void startMoving(const bool up) {
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        if (up)
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            movingUp = true;
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        else movingDown = true;
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    }
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    void stopMoving(bool up) {
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    void stopMoving(const bool up) {
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        if (up)
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            movingUp = false;
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        else movingDown = false;
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@@ -68,11 +68,11 @@ public:
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    }
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private:
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    bool canMoveDown() {
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    [[nodiscard]] bool canMoveDown() const {
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        return y + h < screen->y;
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    }
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    bool canMoveUp() {
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    [[nodiscard]] bool canMoveUp() const {
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        return y > 0;
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    }
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@@ -36,7 +36,7 @@ private:
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    const int shadowOffset = 3;
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public:
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    explicit Score(uint8_t max_score, SDL_Point *screenSize, const std::function<void(Side)> whenWon) : MAX_SCORE(
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    explicit Score(uint8_t max_score, SDL_Point *screenSize, const std::function<void(Side)> &whenWon) : MAX_SCORE(
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            max_score), whenWon(whenWon) {
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        resetScore();
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        if (defaultFontPath == nullptr) {
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@@ -57,17 +57,14 @@ public:
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    ~Score() {
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        if (font)
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            TTF_CloseFont(font);
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        if (surface)
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            SDL_FreeSurface(surface);
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        SDL_FreeSurface(surface);
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    }
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    void update() {
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        if (!hasIncremented && surface != nullptr && shadowSurface != nullptr) return;
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        if (surface != nullptr)
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            SDL_FreeSurface(surface);
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        if (shadowSurface != nullptr)
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            SDL_FreeSurface(shadowSurface);
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        SDL_FreeSurface(surface);
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        SDL_FreeSurface(shadowSurface);
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        hasIncremented = false;
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        char score_text[8];
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@@ -112,7 +109,7 @@ public:
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        leftScore = rightScore = 0;
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    }
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    void incrementScore(Side side) {
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    void incrementScore(const Side side) {
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        hasIncremented = true;
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        uint8_t temp;
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        switch (side) {
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