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	no more top to bottom super bumps
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		| @@ -30,10 +30,11 @@ public: | ||||
|         std::uniform_int_distribution<uint8_t> ints(0, 1); | ||||
|         int sign = ints(mtRand) ? -1 : 1; | ||||
|  | ||||
|         std::uniform_real_distribution<float_t> angleGen(3, 60); | ||||
|         double_t angle = toRadians(angleGen(mtRand)); | ||||
|         x = cos(angle) * sign * hypotenuse; | ||||
|         y = sin(angle) * sign * hypotenuse; | ||||
|         std::uniform_real_distribution<float_t> angleGen(15, 75); | ||||
|         double_t degrees = angleGen(mtRand); | ||||
|         double_t angle = toRadians(degrees); | ||||
|         x = sin(angle) * sign * hypotenuse; | ||||
|         y = cos(angle) * sign * hypotenuse; | ||||
|  | ||||
|         smallAngleGen = std::uniform_real_distribution<double_t>(15, 20); | ||||
|     } | ||||
|   | ||||
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