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faster paddles and offset
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parent
a67b8378ac
commit
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@ -6,7 +6,7 @@
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PlayerPaddle::PlayerPaddle(const SDL_Point *screen, const Side side) : SDL_Rect(), screen(screen) {
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w = 20;
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h = 80;
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x = side == Side::LEFT ? 0 : screen->x - w;
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x = side == Side::LEFT ? 20 : screen->x - w-20;
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y = (screen->y - h) / 2;
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color[0] = 255;
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@ -9,7 +9,7 @@
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class PlayerPaddle : public SDL_Rect {
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private:
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static const int MOVE_PER_TICK = 5;
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static const int MOVE_PER_TICK = 7;
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const SDL_Point *screen;
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bool movingUp = false, movingDown = false;
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uint8_t color[4]{};
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