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	faster paddles and offset
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		| @@ -6,7 +6,7 @@ | ||||
| PlayerPaddle::PlayerPaddle(const SDL_Point *screen, const Side side) : SDL_Rect(), screen(screen) { | ||||
|     w = 20; | ||||
|     h = 80; | ||||
|     x = side == Side::LEFT ? 0 : screen->x - w; | ||||
|     x = side == Side::LEFT ? 20 : screen->x - w-20; | ||||
|     y = (screen->y - h) / 2; | ||||
|  | ||||
|     color[0] = 255; | ||||
|   | ||||
| @@ -9,7 +9,7 @@ | ||||
|  | ||||
| class PlayerPaddle : public SDL_Rect { | ||||
| private: | ||||
|     static const int MOVE_PER_TICK = 5; | ||||
|     static const int MOVE_PER_TICK = 7; | ||||
|     const SDL_Point *screen; | ||||
|     bool movingUp = false, movingDown = false; | ||||
|     uint8_t color[4]{}; | ||||
|   | ||||
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