faster paddles and offset

This commit is contained in:
Love 2024-01-30 10:39:28 +01:00
parent a67b8378ac
commit 9c77a9fde6
2 changed files with 2 additions and 2 deletions

View File

@ -6,7 +6,7 @@
PlayerPaddle::PlayerPaddle(const SDL_Point *screen, const Side side) : SDL_Rect(), screen(screen) {
w = 20;
h = 80;
x = side == Side::LEFT ? 0 : screen->x - w;
x = side == Side::LEFT ? 20 : screen->x - w-20;
y = (screen->y - h) / 2;
color[0] = 255;

View File

@ -9,7 +9,7 @@
class PlayerPaddle : public SDL_Rect {
private:
static const int MOVE_PER_TICK = 5;
static const int MOVE_PER_TICK = 7;
const SDL_Point *screen;
bool movingUp = false, movingDown = false;
uint8_t color[4]{};