// // Created by love on 2024-01-18. // #pragma #include "SdlWrapper.h" #include "SDL.h" #include "VisibleObjects/Ball.h" #include "VisibleObjects/PlayerPaddle.h" #include "text/Score.h" #include "text/TextScreen.h" #include "text/OptionScreen.h" #include "text/Score.h" #include "text/ScrollOptionScreen.h" enum class GameState { START_SCREEN, GAME, END_SCREEN }; class Game : public SdlWrapper { private: Score *score; PlayerPaddle *leftPaddle, *rightPaddle; OptionScreen *endScreen; ScrollOptionScreen *startScreen; Ball *ball; protected: GameState gameState; public: explicit Game(SDL_Point screenSize); ~Game() override; void draw(SDL_Renderer *renderer) override; void update() override; bool handleEvents() override; void handleGameEvent(SDL_Event &event); };