// SPDX-License-Identifier: BSD-2-Clause #include "SdlWrapper.h" SdlWrapper::SdlWrapper(const char *const title, const SDL_Point screenSize, const uint8_t fps) : fps(fps), screenSize( screenSize) { if (SDL_Init(SDL_INIT_VIDEO) < 0) { std::cerr << "Failed to initialize SDL: " << SDL_GetError() << std::endl; exit(-1); } if (TTF_Init() < 0) { std::cerr << "Failed to initialize TTF: " << TTF_GetError() << std::endl; exit(-1); } window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screenSize.x, screenSize.y, 0); if (window == nullptr) { std::cerr << "Failed to create SDL_Window with error: " << SDL_GetError() << std::endl; exit(-1); } renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (renderer == nullptr) { std::cerr << "Failed to create SDL_Renderer with error: " << SDL_GetError() << std::endl; exit(-1); } SDL_RendererInfo rendererInfo; if (SDL_GetRendererInfo(renderer, &rendererInfo) == 0) { std::cout << "Using renderer: " << rendererInfo.name << std::endl; } SDL_RWops *ops = SDL_RWFromConstMem(icon, iconLength); if (ops == nullptr) { std::cerr << "Failed to load from constant memory with error: " << SDL_GetError() << std::endl; exit(-1); } iconSurface = SDL_LoadBMP_RW(ops, 1); if (iconSurface == nullptr) { std::cerr << "Failed to load BMP from SDL_RWops with error: " << SDL_GetError() << std::endl; exit(-1); } SDL_SetWindowIcon(window, iconSurface); SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); SDL_RenderClear(renderer); SDL_RenderPresent(renderer); } SdlWrapper::~SdlWrapper() { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_FreeSurface(iconSurface); SDL_QuitSubSystem(SDL_INIT_VIDEO); SDL_Quit(); } bool SdlWrapper::handleEvents() { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: return false; case SDL_KEYDOWN: handleKeyDown(event); break; case SDL_KEYUP: handleKeyUp(event); break; } } return true; } int SdlWrapper::loop() { while (running) { if (!handleEvents()) break; update(); draw(renderer); SDL_Delay(1000 / fps); } return 1; }