Pong/SdlWrapper.h
2024-01-19 15:06:48 +01:00

61 lines
1.3 KiB
C++

//
// Created by love on 2024-01-18.
//
#pragma
#include <string>
#include "SDL.h"
class SdlWrapper {
private:
const uint8_t fps = 60;
SDL_Window *window;
SDL_Renderer *renderer;
protected:
SDL_Point screenSize;
public:
explicit SdlWrapper(const char *title, const SDL_Point screenSize, const uint8_t fps) : fps(fps) {
this->screenSize = screenSize;
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow(
title,
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
screenSize.x,
screenSize.y,
0
);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
virtual ~SdlWrapper() {
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
virtual void draw(SDL_Renderer *renderer) = 0;
virtual bool update() = 0;
virtual bool handleEvents() = 0;
int loop() {
while (true) {
if (!handleEvents() || !update())
break;
draw(renderer);
SDL_Delay(1000 / fps);
}
return 1;
}
};