44 lines
960 B
C++

//
// Created by love on 2024-01-18.
//
#pragma once
#include "../Vec2d/Vec2d.h"
#include "PlayerPaddle.h"
#include <SDL2/SDL2_gfxPrimitives.h>
#include <iostream>
#include "optional"
#include "../text/Score.h"
#include "../text/Score.h"
class Ball {
private:
static const uint8_t RADIUS = 15;
const SDL_Point *const screen;
Sint16 x, y;
Vec2d *vec2d;
static const uint32_t color = 0xCD5C5CFF;
const PlayerPaddle *const leftPaddle, *const rightPaddle;
Score *const score;
public:
explicit Ball(const SDL_Point *screen, const PlayerPaddle *leftPaddle, const PlayerPaddle *rightPaddle,
Score *score);
void resetPosition();
void draw(SDL_Renderer *renderer) const;
void update();
private:
[[nodiscard]] bool collidedScreenEdgeVertical() const;
[[nodiscard]] std::optional<Side> collidedScreenEdgeHorizontal() const;
[[nodiscard]] std::optional<Side> collidedPaddle() const;
};