Pong/src/VisibleObjects/PlayerPaddle.cpp

58 lines
1.4 KiB
C++

#include "PlayerPaddle.h"
PlayerPaddle::PlayerPaddle(const SDL_Point *screen, const Side side) : SDL_Rect(), screen(screen) {
w = 20;
h = 80;
x = side == Side::LEFT ? 0 : screen->x - w;
y = (screen->y - h) / 2;
color[0] = 255;
color[1] = 234;
color[2] = 0;
color[3] = 255;
}
[[nodiscard]] PaddleDirection PlayerPaddle::getPaddleDirection() const {
if (movingUp != movingDown)
return PaddleDirection::NOT_MOVING;
else if (movingUp)
return PaddleDirection::MOVING_UP;
return PaddleDirection::MOVING_DOWN;
}
void PlayerPaddle::draw(SDL_Renderer *renderer) const {
SDL_SetRenderDrawColor(renderer, color[0], color[1], color[2], color[3]);
SDL_RenderFillRect(renderer, this);
}
void PlayerPaddle::update() {
// We cannot move up and down
if (movingUp == movingDown)
return;
if (movingUp && canMoveUp())
y -= MOVE_PER_TICK;
else if (movingDown && canMoveDown())
y += MOVE_PER_TICK;
}
void PlayerPaddle::startMoving(const bool up) {
if (up)
movingUp = true;
else movingDown = true;
}
void PlayerPaddle::stopMoving(const bool up) {
if (up)
movingUp = false;
else movingDown = false;
}
[[nodiscard]] bool PlayerPaddle::canMoveDown() const {
return y + h < screen->y;
}
[[nodiscard]] bool PlayerPaddle::canMoveUp() const {
return y > 0;
}