Rook funkar nu

This commit is contained in:
loveb 2022-03-15 15:36:32 +01:00
parent ed07eecccb
commit 06f37e4097

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@ -20,8 +20,10 @@ public class Rook extends Piece {
//men jag är trög och har spenderat alldles förmycket tid att vara trög :^)
// Vänster
for (int rookX = this.position.x; rookX >= 0; rookX--) {
Point pos = new Point(this.position.x - rookX, this.position.y);
for (int rookX = this.position.x-1; rookX >= 0; rookX--) {
Point pos = new Point(rookX,this.position.y);
// Instead of checking index and null, try-catch
try {
@ -45,8 +47,10 @@ public class Rook extends Piece {
}
// Höger
for (int rookX = 1; rookX <= this.position.x + rookX; rookX++) {
Point pos = new Point(this.position.x + rookX, this.position.y);
for (int rookX = this.position.x+1; rookX <= 7; rookX++) {
Point pos = new Point(rookX,this.position.y);
// Instead of checking index and null, try-catch
try {
@ -69,67 +73,59 @@ public class Rook extends Piece {
}
// for (int rookY = 0 - this.position.y; rookY < 8 - this.position.y; rookY++) {
// if (this.position.y == 0 && rookY == 0) {
// continue;
// }
// Point pos = new Point(this.position.x, this.position.y + rookY);
//
// // Instead of checking index and null, try-catch
// try {
// Piece p = pieces[pos.x][pos.y];
// System.out.println(p);
// // If this piece is the same team as ours, skip
// if (p.isWhite == this.isWhite) {
// continue;
// }
// movable.add(pos);
//
// } catch (NullPointerException npe) {
// // This is an empty spot
// movable.add(pos);
// } catch (Exception e) {
// // This means that the player is at the edge
// }
// }
//
// // En lista för att kolla alla vi har lagt till innan en pjäs av samma färg.
// HashSet<Point> toBeRemoved = new HashSet();
//
// for (int rookX = 0 - this.position.x; rookX < 8 - this.position.x; rookX++) {
//
// if (this.position.y == 0 && rookX == 0) {
// continue;
// }
// Point pos = new Point(this.position.x + rookX, this.position.y);
//
// // Instead of checking index and null, try-catch
// try {
// Piece p = pieces[pos.x][pos.y];
// System.out.println(p);
//
// // Funkar bara åt vänster
// if (pieces[pos.x + 1][pos.y] != null && pieces[pos.x + 1][pos.y] != this) {
// toBeRemoved.add(pos);
// }
//
// // If this piece is the same team as ours, skip
// if (p.isWhite == this.isWhite) {
// movable.removeAll(toBeRemoved);
// toBeRemoved.clear();
// continue;
// }
//// toBeRemoved.add(pos);
// movable.add(pos);
//
// } catch (NullPointerException npe) {
// // This is an empty spot
// movable.add(pos);
// } catch (Exception e) {
// // This means that the player is at the edge
// }
//
// }
// Ner
for (int rookY = this.position.y+1; rookY <= 7; rookY++) {
Point pos = new Point(this.position.x,rookY);
// Instead of checking index and null, try-catch
try {
Piece p = pieces[pos.x][pos.y];
System.out.println(p);
// If this piece is the same team as ours, skip
if (p.isWhite == this.isWhite) {
break;
}
movable.add(pos);
break;
} catch (NullPointerException npe) {
// This is an empty spot
movable.add(pos);
} catch (Exception e) {
// This means that the player is at the edge
}
}
// Upp
for (int rookY = this.position.y-1; rookY >= 0; rookY--) {
Point pos = new Point(this.position.x,rookY);
// Instead of checking index and null, try-catch
try {
Piece p = pieces[pos.x][pos.y];
System.out.println(p);
// If this piece is the same team as ours, skip
if (p.isWhite == this.isWhite) {
break;
}
movable.add(pos);
break;
} catch (NullPointerException npe) {
// This is an empty spot
movable.add(pos);
} catch (Exception e) {
// This means that the player is at the edge
}
}
System.out.println("Len of movable: " + movable.size());
return movable;