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Integrera niklaskod
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@ -15,44 +15,15 @@ public class Horse extends Piece {
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public ArrayList<Point> validMoves(Piece[][] pieces, boolean isSelected) {
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public ArrayList<Point> validMoves(Piece[][] pieces, boolean isSelected) {
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ArrayList<Point> movable = new ArrayList<>();
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ArrayList<Point> movable = new ArrayList<>();
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// TODO: Integrera
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/*
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for (int dx : new int[]{-2, -1, 1, 2}) {
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for (int dx : new int[]{-2, -1, 1, 2}) {
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for (int y = -1; y <= 1; y += 2) {
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for (int direction : new int[]{-1, 1}) {
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int dy = y * (3 - abs(dx));
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int stepLength = (3 - abs(dx));
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int dy = direction * stepLength;
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Point potentialMove = new Point(this.position.x + dx, this.position.y + dy);
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addMovesIfCan(potentialMove, movable, pieces, isSelected);
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}
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}
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}
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}
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*/
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// Postitioner att checka
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Point[] positions = {
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// Snett höger uppåt
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new Point(this.position.x + 1, this.position.y - 2),
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// Snett höger neråt
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new Point(this.position.x + 1, this.position.y + 2),
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// Långt höger åt sidan uppåt
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new Point(this.position.x + 2, this.position.y - 1),
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// Långt höger åt sidan neråt
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new Point(this.position.x + 2, this.position.y + 1),
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// Snett vänster uppåt
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new Point(this.position.x - 1, this.position.y - 2),
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// Snett vänster neråt
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new Point(this.position.x - 1, this.position.y + 2),
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// Långt vänster åt sidan uppåt
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new Point(this.position.x - 2, this.position.y - 1),
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// Långt vänster åt sidan neråt
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new Point(this.position.x - 2, this.position.y + 1)
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};
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for (Point pos : positions) {
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// Ifall en är blockerad så ska vi inte sluta kolla
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addMovesIfCan(pos, movable, pieces, isSelected);
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}
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return movable;
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return movable;
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}
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}
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}
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}
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