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Niklasifierat kod + optimerat drawSquares + soppat bort skräp
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@ -53,10 +53,6 @@ public class Board extends JPanel implements MouseListener {
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{new Rook(false, new Point(7, 0)), null, null, null, null, null, null, new Rook(true, new Point(7, 7))}
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};
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// Test
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piecesRet[2][2] = null;
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piecesRet[2][3] = null;
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// Sätt ut bönder
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for (int i = 0; i < pieces.length; i++) {
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piecesRet[i][1] = new Pawn(false, new Point(i, 1));
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@ -71,17 +67,24 @@ public class Board extends JPanel implements MouseListener {
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Graphics2D g2 = (Graphics2D) g;
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drawSquares(g2);
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// måla alla ställen man kan gå¨till
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validMovesToDraw.stream().filter(point -> point != null)
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.forEach(point -> {
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// Måla alla ställen man kan gå till
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g2.setColor(moveableColor);
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g2.fillOval(point.x * SIZE_OF_TILE, point.y * SIZE_OF_TILE, SIZE_OF_TILE, SIZE_OF_TILE);
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});
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for (Point validMove : validMovesToDraw) {
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if (validMove == null) {
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continue;
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}
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g2.fillOval(validMove.x * SIZE_OF_TILE, validMove.y * SIZE_OF_TILE, SIZE_OF_TILE, SIZE_OF_TILE);
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}
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// Draw piece
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Arrays.stream(pieces).forEach(pieceArr -> Arrays.stream(pieceArr)
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.filter(piece -> piece != null)
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.forEach(piece -> piece.draw(g2)));
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// Måla alla pjäser
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for (Piece[] pieceArr : pieces) {
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for (Piece piece : pieceArr) {
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if (piece == null) {
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continue;
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}
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piece.draw(g2);
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}
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}
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}
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private void drawSquares(Graphics2D g2) {
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@ -90,13 +93,8 @@ public class Board extends JPanel implements MouseListener {
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for (int i = 0; i < 8; i += 2) {
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for (int j = 0; j < 8; j += 2) {
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g2.fillRect(i * SIZE_OF_TILE, j * SIZE_OF_TILE, 1 * SIZE_OF_TILE, 1 * SIZE_OF_TILE);
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}
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}
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for (int i = 1; i < 8; i += 2) {
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for (int j = 1; j < 8; j += 2) {
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g2.fillRect(i * SIZE_OF_TILE, j * SIZE_OF_TILE, 1 * SIZE_OF_TILE, 1 * SIZE_OF_TILE);
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g2.fillRect(i * SIZE_OF_TILE, j * SIZE_OF_TILE, SIZE_OF_TILE, SIZE_OF_TILE);
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g2.fillRect((i + 1) * SIZE_OF_TILE, (j + 1) * SIZE_OF_TILE, SIZE_OF_TILE, SIZE_OF_TILE);
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}
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}
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}
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@ -79,7 +79,6 @@ public class Pawn extends PieceKnownIfMoved {
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if (pos.x >= pieces.length || pos.x < 0 || pos.y >= pieces[0].length || pos.y < 0) {
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return movable;
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}
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final Piece potentialEnemy = pieces[pos.x][pos.y];
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// Ifall det är tomt här, gör ingenting
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if (potentialEnemy != null && potentialEnemy.isWhite() != this.isWhite()) {
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