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https://github.com/lov3b/Schack.git
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varje spelare går med separat lag, nu är det bara repaint
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@ -95,6 +95,10 @@ public abstract class Board extends JPanel implements MouseListener {
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g2.fillOval(validMove.x * SIZE_OF_TILE, validMove.y * SIZE_OF_TILE, SIZE_OF_TILE, SIZE_OF_TILE);
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g2.fillOval(validMove.x * SIZE_OF_TILE, validMove.y * SIZE_OF_TILE, SIZE_OF_TILE, SIZE_OF_TILE);
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}
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}
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if (turnCount > 0) {
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boolean b = true;
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}
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// Måla alla pjäser
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// Måla alla pjäser
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for (Piece[] pieceArr : pieces)
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for (Piece[] pieceArr : pieces)
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for (Piece piece : pieceArr) {
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for (Piece piece : pieceArr) {
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@ -143,11 +147,6 @@ public abstract class Board extends JPanel implements MouseListener {
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if (!validMovesToDraw.contains(clickedCoordinate)) {
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if (!validMovesToDraw.contains(clickedCoordinate)) {
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Piece selectedPiece = pieces[clickedCoordinate.x][clickedCoordinate.y];
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Piece selectedPiece = pieces[clickedCoordinate.x][clickedCoordinate.y];
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toDoIfNoPreviousPieceSelected(selectedPiece);
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toDoIfNoPreviousPieceSelected(selectedPiece);
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if (selectedPiece != null && selectedPiece.isWhite() == whitesTurn)
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validMovesToDraw.addAll(selectedPiece.validMoves(pieces, true));
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else
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validMovesToDraw = new ArrayList<>(); // Snabbare än .clear
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} else
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} else
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validMovesToDraw = new ArrayList<>(); // Snabbare än .clear
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validMovesToDraw = new ArrayList<>(); // Snabbare än .clear
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@ -41,16 +41,17 @@ public final class NetworkBoard extends Board {
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options,
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options,
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options[0]);
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options[0]);
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// Nu ska vi bli en Server
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if (choosenOption == 0) {
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if (choosenOption == 0) {
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String ip = Inet4Address.getLocalHost().toString();
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String ip = Inet4Address.getLocalHost().getHostAddress();
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final JFrame frame = new JFrame("Schack: Networking");
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final JFrame frame = new JFrame("Schack: Networking");
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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JPanel panel = new JPanel(new BorderLayout());
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JPanel panel = new JPanel(new BorderLayout());
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panel.setPreferredSize(new Dimension(200, 200));
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panel.setPreferredSize(new Dimension(600, 200));
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JLabel loading = new JLabel(
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JLabel loading = new JLabel(
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"Waiting for opponent to connect...\nYour ip is " + ip + " Listening on port 1339");
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"<html>Waiting for opponent to connect...<br/>Listening on <i>" + ip + ":1339</i></html>");
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loading.setFont(new Font("Cantarell", Font.PLAIN, 24));
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loading.setFont(new Font("Cantarell", Font.PLAIN, 24));
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loading.setHorizontalAlignment(JLabel.CENTER);
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loading.setHorizontalAlignment(JLabel.CENTER);
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@ -61,7 +62,7 @@ public final class NetworkBoard extends Board {
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serverSocket = new ServerSocket(1339);
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serverSocket = new ServerSocket(1339);
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this.socket = serverSocket.accept();
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this.socket = serverSocket.accept();
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// myColor = new Random().nextBoolean();
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// myColor = new Random().nextBoolean();
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myColor = true;
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myColor = true; // VIT
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frame.setVisible(false);
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frame.setVisible(false);
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// Get input/output stream
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// Get input/output stream
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@ -69,13 +70,15 @@ public final class NetworkBoard extends Board {
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inputStream = new ObjectInputStream(socket.getInputStream());
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inputStream = new ObjectInputStream(socket.getInputStream());
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System.out.println("Getting outputstream");
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System.out.println("Getting outputstream");
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outputStream = new ObjectOutputStream(socket.getOutputStream());
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outputStream = new ObjectOutputStream(socket.getOutputStream());
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} else {
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}
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// Nu ska vi bli en klient
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else {
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String ip = JOptionPane.showInputDialog(null,
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String ip = JOptionPane.showInputDialog(null,
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"What's the IP of your opponent?",
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"What's the IP of your opponent?",
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"Schack: Networking",
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"Schack: Networking",
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JOptionPane.QUESTION_MESSAGE);
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JOptionPane.QUESTION_MESSAGE);
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this.socket = new Socket("localhost", 1339);
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this.socket = new Socket("localhost", 1339);
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myColor = false;
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myColor = false; // SVART
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// Get input/output stream
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// Get input/output stream
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System.out.println("Getting outputstream");
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System.out.println("Getting outputstream");
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@ -88,8 +91,8 @@ public final class NetworkBoard extends Board {
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@Override
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@Override
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protected void makeMove(Move move) {
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protected void makeMove(Move move) {
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try {
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try {
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turnCount++;
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moveList.addElement(move);
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moveList.addElement(move);
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move.movedPiece.move(pieces, move.to);
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move.movedPiece.move(pieces, move.to);
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getParent().repaint();
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getParent().repaint();
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outputStream.writeObject(move);
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outputStream.writeObject(move);
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@ -117,6 +120,7 @@ public final class NetworkBoard extends Board {
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move = (Move) inputStream.readObject();
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move = (Move) inputStream.readObject();
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moveList.addElement(move);
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moveList.addElement(move);
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turnCount++;
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System.out.println(move);
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System.out.println(move);
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pieces[move.from.x][move.from.y].move(pieces, move.to);
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pieces[move.from.x][move.from.y].move(pieces, move.to);
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