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	loopYX
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		@@ -16,8 +16,8 @@ public class Bishop extends Piece {
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        LinkedHashSet<Point> movable = new LinkedHashSet<>();
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        // Upp vänster
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        for (int bishopX = this.position.x - 1, bishopY = this.position.y - 1; bishopX >= 0 && bishopY >= 0; bishopX--, bishopY--) {
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            boolean shouldBreak = addMovesIfCan(new Point(bishopX, bishopY), movable, pieces);
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        for (int loopX = this.position.x - 1, loopY = this.position.y - 1; loopX >= 0 && loopY >= 0; loopX--, loopY--) {
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            boolean shouldBreak = addMovesIfCan(new Point(loopX, loopY), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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@@ -25,24 +25,24 @@ public class Bishop extends Piece {
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        }
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        // Upp höger 
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        for (int bishopX = this.position.x + 1, bishopY = this.position.y - 1; bishopX <= 7 && bishopY >= 0; bishopX++, bishopY--) {
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            boolean shouldBreak = addMovesIfCan(new Point(bishopX, bishopY), movable, pieces);
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        for (int loopX = this.position.x + 1, loopY = this.position.y - 1; loopX <= 7 && loopY >= 0; loopX++, loopY--) {
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            boolean shouldBreak = addMovesIfCan(new Point(loopX, loopY), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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        }
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        // Ner höger
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        for (int bishopX = this.position.x + 1, bishopY = this.position.y + 1; bishopX <= 7 && bishopY <= 7; bishopX++, bishopY++) {
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            boolean shouldBreak = addMovesIfCan(new Point(bishopX, bishopY), movable, pieces);
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        for (int loopX = this.position.x + 1, loopY = this.position.y + 1; loopX <= 7 && loopY <= 7; loopX++, loopY++) {
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            boolean shouldBreak = addMovesIfCan(new Point(loopX, loopY), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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        }
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        // Ner vänster
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        for (int bishopX = this.position.x - 1, bishopY = this.position.y + 1; bishopX >= 0 && bishopY <= 7; bishopX--, bishopY++) {
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            boolean shouldBreak = addMovesIfCan(new Point(bishopX, bishopY), movable, pieces);
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        for (int loopX = this.position.x - 1, loopY = this.position.y + 1; loopX >= 0 && loopY <= 7; loopX--, loopY++) {
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            boolean shouldBreak = addMovesIfCan(new Point(loopX, loopY), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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@@ -20,6 +20,8 @@ public class Board extends JPanel implements MouseListener {
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    private Point selectedPiece = new Point();
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    private Color moveableColor = new Color(255, 191, 0);
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    private boolean turn = true;
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    private LinkedHashSet<Point> whiteAttacks = new LinkedHashSet<>();
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    private LinkedHashSet<Point> blackAttacks = new LinkedHashSet<>();
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    public Board() throws IOException {
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@@ -129,6 +131,8 @@ public class Board extends JPanel implements MouseListener {
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                if (p.isWhite() == turn) {
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                    LinkedHashSet validMoves = p.validMoves(pieces);
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                    validMovesToDraw.addAll(validMoves);
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                }
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            } catch (Exception e) {
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                validMovesToDraw.clear();
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@@ -110,6 +110,15 @@ public final class King extends PieceKnownIfMoved {
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        addCastlingIfCan(pieces, movable, position, position);
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        return movable;
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    }
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    private boolean chechCheck(Piece[][] pieces, Point point ){
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        return false;
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    }
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    @Override
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    public String toString() {
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@@ -16,39 +16,39 @@ public class Queen extends Piece {
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        LinkedHashSet<Point> movable = new LinkedHashSet<>();
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        // Vänster
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        for (int rookX = this.position.x - 1; rookX >= 0; rookX--) {
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            boolean shouldBreak = addMovesIfCan(new Point(rookX, this.position.y), movable, pieces);
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        for (int loopX = this.position.x - 1; loopX >= 0; loopX--) {
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            boolean shouldBreak = addMovesIfCan(new Point(loopX, this.position.y), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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        }
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        // Höger
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        for (int rookX = this.position.x + 1; rookX <= 7; rookX++) {
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            boolean shouldBreak = addMovesIfCan(new Point(rookX, this.position.y), movable, pieces);
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        for (int loopX = this.position.x + 1; loopX <= 7; loopX++) {
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            boolean shouldBreak = addMovesIfCan(new Point(loopX, this.position.y), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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        }
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        // Ner
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        for (int rookY = this.position.y + 1; rookY <= 7; rookY++) {
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            boolean shouldBreak = addMovesIfCan(new Point(this.position.x, rookY), movable, pieces);
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        for (int loopY = this.position.y + 1; loopY <= 7; loopY++) {
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            boolean shouldBreak = addMovesIfCan(new Point(this.position.x, loopY), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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        }
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        // Upp
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        for (int rookY = this.position.y - 1; rookY >= 0; rookY--) {
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            boolean shouldBreak = addMovesIfCan(new Point(this.position.x, rookY), movable, pieces);
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        for (int loopY = this.position.y - 1; loopY >= 0; loopY--) {
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            boolean shouldBreak = addMovesIfCan(new Point(this.position.x, loopY), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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        }
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        // Upp vänster
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        for (int bishopX = this.position.x - 1, bishopY = this.position.y - 1; bishopX >= 0 && bishopY >= 0; bishopX--, bishopY--) {
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            boolean shouldBreak = addMovesIfCan(new Point(bishopX, bishopY), movable, pieces);
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        for (int loopX = this.position.x - 1, loopY = this.position.y - 1; loopX >= 0 && loopY >= 0; loopX--, loopY--) {
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            boolean shouldBreak = addMovesIfCan(new Point(loopX, loopY), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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@@ -56,24 +56,24 @@ public class Queen extends Piece {
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        }
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        // Upp höger 
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        for (int bishopX = this.position.x + 1, bishopY = this.position.y - 1; bishopX <= 7 && bishopY >= 0; bishopX++, bishopY--) {
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            boolean shouldBreak = addMovesIfCan(new Point(bishopX, bishopY), movable, pieces);
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        for (int loopX = this.position.x + 1, loopY = this.position.y - 1; loopX <= 7 && loopY >= 0; loopX++, loopY--) {
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            boolean shouldBreak = addMovesIfCan(new Point(loopX, loopY), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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        }
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        // Ner höger
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        for (int bishopX = this.position.x + 1, bishopY = this.position.y + 1; bishopX <= 7 && bishopY <= 7; bishopX++, bishopY++) {
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            boolean shouldBreak = addMovesIfCan(new Point(bishopX, bishopY), movable, pieces);
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        for (int loopX = this.position.x + 1, loopY = this.position.y + 1; loopX <= 7 && loopY <= 7; loopX++, loopY++) {
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            boolean shouldBreak = addMovesIfCan(new Point(loopX, loopY), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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        }
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        // Ner vänster
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        for (int bishopX = this.position.x - 1, bishopY = this.position.y + 1; bishopX >= 0 && bishopY <= 7; bishopX--, bishopY++) {
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            boolean shouldBreak = addMovesIfCan(new Point(bishopX, bishopY), movable, pieces);
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        for (int loopX = this.position.x - 1, loopY = this.position.y + 1; loopX >= 0 && loopY <= 7; loopX--, loopY++) {
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            boolean shouldBreak = addMovesIfCan(new Point(loopX, loopY), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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@@ -19,32 +19,32 @@ public class Rook extends PieceKnownIfMoved {
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//men jag är trög och har spenderat alldles förmycket tid på att vara trög :^)
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        // Vänster
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        for (int rookX = this.position.x - 1; rookX >= 0; rookX--) {
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            boolean shouldBreak = addMovesIfCan(new Point(rookX, this.position.y), movable, pieces);
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        for (int loopX = this.position.x - 1; loopX >= 0; loopX--) {
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            boolean shouldBreak = addMovesIfCan(new Point(loopX, this.position.y), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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        }
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        // Höger
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        for (int rookX = this.position.x + 1; rookX <= 7; rookX++) {
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            boolean shouldBreak = addMovesIfCan(new Point(rookX, this.position.y), movable, pieces);
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        for (int loopX = this.position.x + 1; loopX <= 7; loopX++) {
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            boolean shouldBreak = addMovesIfCan(new Point(loopX, this.position.y), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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        }
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        // Ner
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        for (int rookY = this.position.y + 1; rookY <= 7; rookY++) {
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            boolean shouldBreak = addMovesIfCan(new Point(this.position.x, rookY), movable, pieces);
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        for (int loopY = this.position.y + 1; loopY <= 7; loopY++) {
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            boolean shouldBreak = addMovesIfCan(new Point(this.position.x, loopY), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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        }
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        // Upp
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        for (int rookY = this.position.y - 1; rookY >= 0; rookY--) {
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            boolean shouldBreak = addMovesIfCan(new Point(this.position.x, rookY), movable, pieces);
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        for (int loopY = this.position.y - 1; loopY >= 0; loopY--) {
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            boolean shouldBreak = addMovesIfCan(new Point(this.position.x, loopY), movable, pieces);
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            if (shouldBreak) {
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                break;
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            }
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