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Snygga till brädet och fixa kung bug
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@ -30,14 +30,14 @@ public class Board extends JPanel implements MouseListener {
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private Piece[][] initPieces() throws IOException {
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Piece[][] piecesRet = {
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{new Rook(false, new Point(0, 0)), null, null, new Pawn(false, new Point(0, 4)), null, null, null, new Rook(true, new Point(0, 7))},
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{new Rook(false, new Point(0, 0)), null, null, null, null, null, null, new Rook(true, new Point(0, 7))},
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{new Horse(false, true, new Point(1, 0)), null, null, null, null, null, null, new Horse(true, true, new Point(1, 7))},
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{new Bishop(false, new Point(2, 0)), null, null, null, null, null, null, new Bishop(true, new Point(2, 7))},
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{new Queen(false, new Point(3, 0)), null, null, null, new Pawn(false, new Point(3, 4)), null, null, new Queen(true, new Point(3, 7))},
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{new King(false), null, null, null, null, null, null, new King(true)},
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{null, null, null, null, null, null, null, new King(false, new Point(5, 7))},
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{null, null, null, null, null, null, null, null},
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{null, null, null, null, null, null, null, null}
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{new Queen(false, new Point(3, 0)), null, null, null, null, null, null, new Queen(true, new Point(3, 7))},
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{new King(false, new Point(4,0)), null, null, null, null, null, null, new King(true, new Point(4, 7))},
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{new Bishop(false, new Point(5,0)), null, null, null, null, null, null, new Bishop(true, new Point(5, 7)) },
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{new Horse(false, true, new Point(6, 0)), null, null, null, null, null, null, new Horse(true, true, new Point(6, 7))},
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{new Rook(false, new Point(7, 0)), null, null, null, null, null, null, new Rook(true, new Point(7, 7))}
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};
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// Test
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@ -50,23 +50,6 @@ public class Board extends JPanel implements MouseListener {
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piecesRet[i][6] = new Pawn(true, new Point(i, 6));
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}
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// // Sätt ut bönder no point
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// for (int i = 0; i < pieces.length; i++) {
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// piecesRet[i][1] = new Pawn(false);
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// piecesRet[i][6] = new Pawn(true);
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// }
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// // Ställ in varje Point i varje pjäs
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// for (int x = 0; x < piecesRet.length; x++) {
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// for (int y = 0; y < piecesRet.length; y++) {
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// try {
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// Point before = new Point(piecesRet[x][y].position);
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// piecesRet[x][y].position = new Point(x, y);
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// System.out.println("Efter "+piecesRet[x][y].position + " Innan " + before);
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// } catch (NullPointerException e) {
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// }
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// }
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// }
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printPieces(piecesRet);
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return piecesRet;
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}
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@ -88,62 +71,9 @@ public class Board extends JPanel implements MouseListener {
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if (piece != null) {
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piece.draw(g2);
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}
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}));
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// Check valid moves method
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// Arrays.stream(pieces).forEach(pieceArr -> Arrays.stream(pieceArr).forEach(piece -> {
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// if (piece != null) {
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// // Draw eglible moves
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// LinkedHashSet<Point> validMoves = piece.validMoves(pieces);
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// Color c = new Color((int) (230 * Math.random()), (int) (230 * Math.random()), (int) (230 * Math.random()));
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// g2.setColor(c);
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// validMoves.forEach(point -> g2.fillOval(point.x * SIZE_OF_TILE, point.y * SIZE_OF_TILE, SIZE_OF_TILE, SIZE_OF_TILE));
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// System.out.println("x:" + piece.position.x + ", y:" + piece.position.y + ": " + validMoves.size());
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// }
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// }));
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// draw valid moves
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// for (int y = 0; y < pieces.length; y++) {
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// for (int x = 0; x < pieces.length; x++) {
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// Piece p = pieces[y][x];
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// if (p == null) {
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// continue;
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// }
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//
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// LinkedHashSet<Point> validMoves = p.validMoves(pieces);
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// Color c = new Color((int) (255 * Math.random()), (int) (255 * Math.random()), (int) (255 * Math.random()));
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// g2.setColor(c);
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// validMoves.forEach(point -> g2.fillOval(point.x * SIZE_OF_TILE, point.y * SIZE_OF_TILE, SIZE_OF_TILE, SIZE_OF_TILE));
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// }
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// }
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}));
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}
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public static void printPieces(Piece[][] pieces) {
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System.out.println("");
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for (int loopX = 0; loopX < pieces.length; loopX++) {
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for (int loopY = 0; loopY < pieces.length; loopY++) {
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if (loopY == 0) {
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System.out.print("|");
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}
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Piece piece = pieces[loopY][loopX];
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// Titta inte Nicklas. Det är bara debug, jag ska ta bort det sedan lovar :P
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String type;
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if (piece instanceof Pawn) {
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type = "Pawn";
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} else if (piece instanceof King) {
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type = "King";
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} else {
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type = "Nill";
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}
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String toPrint = piece == null ? "nill??|" : type + piece.position.x + piece.position.y + "|";
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System.out.print(toPrint);
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}
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System.out.println("");
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}
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}
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private void drawSquares(Graphics2D g2) {
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g2.setBackground(Color.WHITE);
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@ -160,7 +90,6 @@ public class Board extends JPanel implements MouseListener {
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g2.fillRect(i * SIZE_OF_TILE, j * SIZE_OF_TILE, 1 * SIZE_OF_TILE, 1 * SIZE_OF_TILE);
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}
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}
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}
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@Override
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@ -12,10 +12,7 @@ public final class King extends PieceKnownIfMoved {
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setPieceIcon("King");
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}
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public King(boolean isWhite) throws IOException {
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super(isWhite, isWhite ? new Point(4, 7) : new Point(4, 0));
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setPieceIcon("King");
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}
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public boolean isSeen(ArrayList<Piece> pieces) {
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return true;
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@ -30,11 +27,7 @@ public final class King extends PieceKnownIfMoved {
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if (loopY == 0 && loopX == 0) {
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continue;
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}
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boolean shouldBreak = addMovesIfCan(new Point(this.position.x + loopX, this.position.y + loopY), movable, pieces);
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if (shouldBreak) {
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break;
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}
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addMovesIfCan(new Point(this.position.x + loopX, this.position.y + loopY), movable, pieces);
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}
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}
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@ -18,6 +18,7 @@ public class Pawn extends PieceKnownIfMoved {
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// Om bonden har gått en gång, får gå 1 steg, annars 2
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final int upTo = hasMoved ? 1 : 2;
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// Kolla om man kan gå rakt frak
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for (int pawnDY = 1; pawnDY <= upTo; pawnDY++) {
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System.out.println("this.position.x: " + this.position.x);
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@ -52,7 +52,7 @@ public abstract class Piece {
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pieces[toMove.x][toMove.y] = this; //new Rook(true,new Point(toMove));
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pieces[selected.x][selected.y] = null;
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this.position = new Point(toMove);
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Board.printPieces(pieces);
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} catch (Exception e) {
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