Queen funkar

This commit is contained in:
loveb 2022-03-15 15:53:38 +01:00
parent ff54c28a81
commit 9097a966f0
3 changed files with 208 additions and 14 deletions

View File

@ -33,7 +33,7 @@ public class Board extends JPanel implements MouseListener {
{new Rook(false, new Point(0, 0)), null, null, null, null, null, null, new Rook(true, new Point(0, 7))},
{new Horse(false, true, new Point(1, 0)), null, null, null, null, null, null, new Horse(true, true, new Point(1, 7))},
{new Bishop(false, new Point(2, 0)), null, null, null, null, null, null, new Bishop(true, new Point(2, 7))},
{new Queen(false, new Point(3, 0)), null, null, null, new Bishop(false, new Point(3, 4)), null, null, new Queen(true, new Point(3, 7))},
{new Queen(false, new Point(3, 0)), null, null, null, new Queen(false, new Point(3, 4)), null, null, new Queen(true, new Point(3, 7))},
{new King(false), null, null, null, null, null, null, new King(true)},
{null, null, null, null, null, null, null, new King(false, new Point(5, 7))},
{null, null, null, null, null, null, null, null},

View File

@ -1,9 +0,0 @@
package schack;
public interface DiagonalWalk {
default void walDiagonal(Piece[][] pieces){
};
}

View File

@ -13,8 +13,211 @@ public class Queen extends Piece {
@Override
public LinkedHashSet<Point> validMoves(Piece[][] pieces) {
return new LinkedHashSet<>();
LinkedHashSet<Point> movable = new LinkedHashSet<>();
// Upp vänster
for (int bishopX = this.position.x - 1, bishopY = this.position.y - 1; bishopX >= 0 && bishopY >= 0; bishopX--, bishopY--) {
Point pos = new Point(bishopX, bishopY);
// Instead of checking index and null, try-catch
try {
Piece p = pieces[pos.x][pos.y];
System.out.println(p);
// If this piece is the same team as ours, skip
if (p.isWhite == this.isWhite) {
break;
}
movable.add(pos);
break;
} catch (NullPointerException npe) {
// This is an empty spot
movable.add(pos);
} catch (Exception e) {
// This means that the player is at the edge
}
}
// Upp höger
for (int bishopX = this.position.x + 1, bishopY = this.position.y - 1; bishopX <= 7 && bishopY >= 0; bishopX++, bishopY--) {
Point pos = new Point(bishopX, bishopY);
// Instead of checking index and null, try-catch
try {
Piece p = pieces[pos.x][pos.y];
System.out.println(p);
// If this piece is the same team as ours, skip
if (p.isWhite == this.isWhite) {
break;
}
movable.add(pos);
break;
} catch (NullPointerException npe) {
// This is an empty spot
movable.add(pos);
} catch (Exception e) {
// This means that the player is at the edge
}
}
// Ner höger
for (int bishopX = this.position.x + 1, bishopY = this.position.y + 1; bishopX <= 7 && bishopY <= 7; bishopX++, bishopY++) {
Point pos = new Point(bishopX, bishopY);
// Instead of checking index and null, try-catch
try {
Piece p = pieces[pos.x][pos.y];
System.out.println(p);
// If this piece is the same team as ours, skip
if (p.isWhite == this.isWhite) {
break;
}
movable.add(pos);
break;
} catch (NullPointerException npe) {
// This is an empty spot
movable.add(pos);
} catch (Exception e) {
// This means that the player is at the edge
}
}
// Ner vänster
for (int bishopX = this.position.x - 1, bishopY = this.position.y + 1; bishopX >= 0 && bishopY <= 7; bishopX--, bishopY++) {
Point pos = new Point(bishopX, bishopY);
// Instead of checking index and null, try-catch
try {
Piece p = pieces[pos.x][pos.y];
System.out.println(p);
// If this piece is the same team as ours, skip
if (p.isWhite == this.isWhite) {
break;
}
movable.add(pos);
break;
} catch (NullPointerException npe) {
// This is an empty spot
movable.add(pos);
} catch (Exception e) {
// This means that the player is at the edge
}
}// Vänster
for (int rookX = this.position.x - 1; rookX >= 0; rookX--) {
Point pos = new Point(rookX, this.position.y);
// Instead of checking index and null, try-catch
try {
Piece p = pieces[pos.x][pos.y];
System.out.println(p);
// If this piece is the same team as ours, skip
if (p.isWhite == this.isWhite) {
break;
}
movable.add(pos);
break;
} catch (NullPointerException npe) {
// This is an empty spot
movable.add(pos);
} catch (Exception e) {
// This means that the player is at the edge
}
}
// Höger
for (int rookX = this.position.x + 1; rookX <= 7; rookX++) {
Point pos = new Point(rookX, this.position.y);
// Instead of checking index and null, try-catch
try {
Piece p = pieces[pos.x][pos.y];
System.out.println(p);
// If this piece is the same team as ours, skip
if (p.isWhite == this.isWhite) {
break;
}
movable.add(pos);
break;
} catch (NullPointerException npe) {
// This is an empty spot
movable.add(pos);
} catch (Exception e) {
// This means that the player is at the edge
}
}
// Ner
for (int rookY = this.position.y + 1; rookY <= 7; rookY++) {
Point pos = new Point(this.position.x, rookY);
// Instead of checking index and null, try-catch
try {
Piece p = pieces[pos.x][pos.y];
System.out.println(p);
// If this piece is the same team as ours, skip
if (p.isWhite == this.isWhite) {
break;
}
movable.add(pos);
break;
} catch (NullPointerException npe) {
// This is an empty spot
movable.add(pos);
} catch (Exception e) {
// This means that the player is at the edge
}
}
// Upp
for (int rookY = this.position.y - 1; rookY >= 0; rookY--) {
Point pos = new Point(this.position.x, rookY);
// Instead of checking index and null, try-catch
try {
Piece p = pieces[pos.x][pos.y];
System.out.println(p);
// If this piece is the same team as ours, skip
if (p.isWhite == this.isWhite) {
break;
}
movable.add(pos);
break;
} catch (NullPointerException npe) {
// This is an empty spot
movable.add(pos);
} catch (Exception e) {
// This means that the player is at the edge
}
}
return movable;
}
}