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	Fixa litet fel där rockad inte alls funkar
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		@@ -25,19 +25,19 @@ public final class King extends PieceKnownIfMoved {
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            return possibleCastling;
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					            return possibleCastling;
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        }
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					        }
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        boolean[] nothingInBetweenAndNotSchackOnTheWay = new boolean[2]; // Vänster, höger
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					        boolean[] somethingBetweenOrSchackOnTheWay = new boolean[2]; // Vänster, höger
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        final int LEFT_MODIFIER = -1, RIGHT_MODIFIER = 1;
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					        final int LEFT_MODIFIER = -1, RIGHT_MODIFIER = 1;
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        for (final int modifier : new int[]{LEFT_MODIFIER, RIGHT_MODIFIER}) {
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					        for (final int modifier : new int[]{LEFT_MODIFIER, RIGHT_MODIFIER}) {
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            for (int loopX = this.position.x + modifier; loopX > 0 && loopX < 7; loopX += modifier) {
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					            for (int loopX = this.position.x + modifier; loopX > 0 && loopX < 7; loopX += modifier) {
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                if (pieces[loopX][this.position.y] != null || isInSchack(pieces, new Point(loopX, this.position.y))) {
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					                if (pieces[loopX][this.position.y] != null || isInSchack(pieces, new Point(loopX, this.position.y))) {
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                    nothingInBetweenAndNotSchackOnTheWay[(modifier == RIGHT_MODIFIER) ? 0 : 1] = true;
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					                    somethingBetweenOrSchackOnTheWay[(modifier == LEFT_MODIFIER) ? 0 : 1] = true;
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                    break;
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					                    break;
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                }
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					                }
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            }
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					            }
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        }
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					        }
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        final int LEFT_DIRECTION = 0, RIGHT_DIRECTION = 1;
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					        final int LEFT_DIRECTION = 0, RIGHT_DIRECTION = 1;
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        for (final int direction : new int[]{LEFT_DIRECTION, RIGHT_DIRECTION}) {
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					        for (final int direction : new int[]{LEFT_DIRECTION, RIGHT_DIRECTION}) {
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            if (nothingInBetweenAndNotSchackOnTheWay[direction]) {
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					            if (!somethingBetweenOrSchackOnTheWay[direction]) {
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                final Piece possibleRook = pieces[direction == LEFT_DIRECTION ? 0 : 7][this.position.y];
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					                final Piece possibleRook = pieces[direction == LEFT_DIRECTION ? 0 : 7][this.position.y];
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                if (possibleRook != null && !possibleRook.isMoved()) {
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					                if (possibleRook != null && !possibleRook.isMoved()) {
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                    possibleCastling.add(new Point(direction == LEFT_DIRECTION ? 2 : 6, this.position.y));
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					                    possibleCastling.add(new Point(direction == LEFT_DIRECTION ? 2 : 6, this.position.y));
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