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https://github.com/lov3b/Schack.git
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Changed to Point signature
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caa7ad4cef
commit
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@ -19,7 +19,7 @@ public class Bishop extends Piece {
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// Upp vänster
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for (int bishopX = this.position.x - 1, bishopY = this.position.y - 1; bishopX >= 0 && bishopY >= 0; bishopX--, bishopY--) {
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boolean shouldBreak = checkMove(bishopX, bishopY, movable, pieces);
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boolean shouldBreak = checkMove(new Point(bishopX, bishopY), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -28,7 +28,7 @@ public class Bishop extends Piece {
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// Upp höger
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for (int bishopX = this.position.x + 1, bishopY = this.position.y - 1; bishopX <= 7 && bishopY >= 0; bishopX++, bishopY--) {
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boolean shouldBreak = checkMove(bishopX, bishopY, movable, pieces);
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boolean shouldBreak = checkMove(new Point(bishopX, bishopY), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -36,7 +36,7 @@ public class Bishop extends Piece {
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}
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// Ner höger
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for (int bishopX = this.position.x + 1, bishopY = this.position.y + 1; bishopX <= 7 && bishopY <= 7; bishopX++, bishopY++) {
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boolean shouldBreak = checkMove(bishopX, bishopY, movable, pieces);
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boolean shouldBreak = checkMove(new Point(bishopX, bishopY), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -44,7 +44,7 @@ public class Bishop extends Piece {
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}
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// Ner vänster
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for (int bishopX = this.position.x - 1, bishopY = this.position.y + 1; bishopX >= 0 && bishopY <= 7; bishopX--, bishopY++) {
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boolean shouldBreak = checkMove(bishopX, bishopY, movable, pieces);
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boolean shouldBreak = checkMove(new Point(bishopX, bishopY), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -53,8 +53,6 @@ public class Bishop extends Piece {
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return movable;
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}
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@Override
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public String toString() {
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return "Bishop{" + "position=" + position + ", isWhite=" + isWhite + '}';
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@ -37,7 +37,7 @@ public class Horse extends Piece {
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for (Point pos : positions) {
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// Ifall en är blockerad så ska vi inte sluta kolla
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checkMove(pos.x, pos.y, movable, pieces);
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checkMove(pos, movable, pieces);
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}
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return movable;
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@ -61,8 +61,7 @@ public abstract class Piece extends Component {
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}
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}
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protected boolean checkMove(int x, int y, LinkedHashSet movable, Piece[][] pieces) {
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Point pos = new Point(x, y);
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protected boolean checkMove(Point pos, LinkedHashSet movable, Piece[][] pieces) {
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// Instead of checking index and null, try-catch
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try {
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@ -17,7 +17,7 @@ public class Queen extends Piece {
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// Vänster
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for (int rookX = this.position.x - 1; rookX >= 0; rookX--) {
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boolean shouldBreak = checkMove(rookX, this.position.y, movable, pieces);
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boolean shouldBreak = checkMove(new Point(rookX, this.position.y), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -25,7 +25,7 @@ public class Queen extends Piece {
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// Höger
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for (int rookX = this.position.x + 1; rookX <= 7; rookX++) {
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boolean shouldBreak = checkMove(rookX, this.position.y, movable, pieces);
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boolean shouldBreak = checkMove(new Point(rookX, this.position.y), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -33,7 +33,7 @@ public class Queen extends Piece {
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// Ner
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for (int rookY = this.position.y + 1; rookY <= 7; rookY++) {
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boolean shouldBreak = checkMove(this.position.x, rookY, movable, pieces);
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boolean shouldBreak = checkMove(new Point(this.position.x, rookY), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -41,14 +41,14 @@ public class Queen extends Piece {
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// Upp
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for (int rookY = this.position.y - 1; rookY >= 0; rookY--) {
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boolean shouldBreak = checkMove(this.position.x, rookY, movable, pieces);
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boolean shouldBreak = checkMove(new Point(this.position.x, rookY), movable, pieces);
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if (shouldBreak) {
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break;
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}
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}
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// Upp vänster
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// Upp vänster
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for (int bishopX = this.position.x - 1, bishopY = this.position.y - 1; bishopX >= 0 && bishopY >= 0; bishopX--, bishopY--) {
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boolean shouldBreak = checkMove(bishopX, bishopY, movable, pieces);
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boolean shouldBreak = checkMove(new Point(bishopX, bishopY), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -57,7 +57,7 @@ public class Queen extends Piece {
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// Upp höger
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for (int bishopX = this.position.x + 1, bishopY = this.position.y - 1; bishopX <= 7 && bishopY >= 0; bishopX++, bishopY--) {
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boolean shouldBreak = checkMove(bishopX, bishopY, movable, pieces);
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boolean shouldBreak = checkMove(new Point(bishopX, bishopY), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -65,7 +65,7 @@ public class Queen extends Piece {
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}
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// Ner höger
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for (int bishopX = this.position.x + 1, bishopY = this.position.y + 1; bishopX <= 7 && bishopY <= 7; bishopX++, bishopY++) {
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boolean shouldBreak = checkMove(bishopX, bishopY, movable, pieces);
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boolean shouldBreak = checkMove(new Point(bishopX, bishopY), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -73,13 +73,12 @@ public class Queen extends Piece {
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}
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// Ner vänster
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for (int bishopX = this.position.x - 1, bishopY = this.position.y + 1; bishopX >= 0 && bishopY <= 7; bishopX--, bishopY++) {
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boolean shouldBreak = checkMove(bishopX, bishopY, movable, pieces);
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boolean shouldBreak = checkMove(new Point(bishopX, bishopY), movable, pieces);
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if (shouldBreak) {
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break;
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}
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}
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return movable;
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}
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}
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@ -21,7 +21,7 @@ public class Rook extends Piece {
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// Vänster
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for (int rookX = this.position.x - 1; rookX >= 0; rookX--) {
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boolean shouldBreak = checkMove(rookX, this.position.y, movable, pieces);
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boolean shouldBreak = checkMove(new Point(rookX, this.position.y), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -29,7 +29,7 @@ public class Rook extends Piece {
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// Höger
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for (int rookX = this.position.x + 1; rookX <= 7; rookX++) {
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boolean shouldBreak = checkMove(rookX, this.position.y, movable, pieces);
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boolean shouldBreak = checkMove(new Point(rookX, this.position.y), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -37,7 +37,7 @@ public class Rook extends Piece {
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// Ner
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for (int rookY = this.position.y + 1; rookY <= 7; rookY++) {
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boolean shouldBreak = checkMove(this.position.x, rookY, movable, pieces);
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boolean shouldBreak = checkMove(new Point(this.position.x, rookY), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -45,7 +45,7 @@ public class Rook extends Piece {
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// Upp
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for (int rookY = this.position.y - 1; rookY >= 0; rookY--) {
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boolean shouldBreak = checkMove(this.position.x, rookY, movable, pieces);
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boolean shouldBreak = checkMove(new Point(this.position.x, rookY), movable, pieces);
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if (shouldBreak) {
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break;
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}
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@ -55,6 +55,4 @@ public class Rook extends Piece {
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}
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}
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