list istället för arraylist

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Love 2022-11-24 18:47:37 +01:00
parent e8581663c7
commit ae692d1428
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GPG Key ID: A3C10DC241C8FA9F
10 changed files with 42 additions and 34 deletions

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@ -2,7 +2,7 @@ package schack;
import java.awt.Point;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
public class Bishop extends LongWalkers {
@ -11,7 +11,7 @@ public class Bishop extends LongWalkers {
}
@Override
public ArrayList<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
public List<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
return getMoves(
new int[][]{{-1, -1}, {1, 1}, {-1, 1}, {1, -1}},
pieces,

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@ -9,6 +9,7 @@ import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
@ -16,7 +17,7 @@ public class Board extends JPanel implements MouseListener {
public static final int SIZE_OF_TILE = 100;
private Piece[][] pieces = new Piece[8][8];
private ArrayList<Point> validMovesToDraw = new ArrayList<>();
private List<Point> validMovesToDraw = new ArrayList<>();
private Point previouslyClickedPoint = new Point();
private final Color moveableColor = new Color(255, 191, 0);
short turnCount = 0;
@ -161,8 +162,8 @@ public class Board extends JPanel implements MouseListener {
* @return SCHACK, SCHACKMATT, PATT, NORMAL
*/
private SchackState getSchackState() {
ArrayList<Point> allValidMoves = getMoves(whitesTurn);
ArrayList<Point> opposingAttacks = getAttacks(!whitesTurn);
List<Point> allValidMoves = getMoves(whitesTurn);
List<Point> opposingAttacks = getAttacks(!whitesTurn);
boolean weCanMove = !allValidMoves.isEmpty();
boolean inSchack = false;
@ -188,8 +189,8 @@ public class Board extends JPanel implements MouseListener {
return SchackState.NORMAL;
}
private ArrayList<Point> getMoves(boolean whiteMovesAreWanted) {
ArrayList<Point> allValidMoves = new ArrayList<>();
private List<Point> getMoves(boolean whiteMovesAreWanted) {
List<Point> allValidMoves = new ArrayList<>();
for (Piece[] pieceArr : pieces) {
for (Piece piece : pieceArr) {
if (piece == null || whiteMovesAreWanted != piece.isWhite()) {
@ -201,8 +202,8 @@ public class Board extends JPanel implements MouseListener {
return allValidMoves;
}
public ArrayList<Point> getAttacks(boolean whiteAttacksAreWanted) {
ArrayList attacks = new ArrayList();
public List<Point> getAttacks(boolean whiteAttacksAreWanted) {
List attacks = new ArrayList();
for (Piece[] pieceArr : pieces) {
for (Piece piece : pieceArr) {
if (piece == null || whiteAttacksAreWanted != piece.isWhite()) {

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@ -3,6 +3,7 @@ package schack;
import java.awt.Point;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
public class Horse extends Piece {
@ -11,8 +12,8 @@ public class Horse extends Piece {
}
@Override
public ArrayList<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
ArrayList<Point> movable = new ArrayList<>();
public List<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
List<Point> movable = new ArrayList<>();
for (int dx : new int[]{-2, -1, 1, 2}) {
for (int direction : new int[]{-1, 1}) {

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@ -3,6 +3,7 @@ package schack;
import java.awt.Point;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
public final class King extends Piece {
@ -17,8 +18,8 @@ public final class King extends Piece {
* @param pieces
* @return
*/
private ArrayList<Point> getCastlingIfPossible(Piece[][] pieces) {
ArrayList<Point> possibleCastling = new ArrayList<>();
private List<Point> getCastlingIfPossible(Piece[][] pieces) {
List<Point> possibleCastling = new ArrayList<>();
if (this.isMoved()) {
return possibleCastling;
}
@ -78,8 +79,8 @@ public final class King extends Piece {
}
@Override
public ArrayList<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
ArrayList<Point> movable = new ArrayList<>();
public List<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
List<Point> movable = new ArrayList<>();
for (int loopX = -1; loopX < 2; loopX++) {
for (int loopY = -1; loopY < 2; loopY++) {

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@ -3,6 +3,7 @@ package schack;
import java.awt.Point;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
public abstract class LongWalkers extends Piece {
@ -21,8 +22,8 @@ public abstract class LongWalkers extends Piece {
* @param allowedToRecurse
* @return
*/
ArrayList<Point> getMoves(int[][] directions, Piece[][] pieces, boolean allowedToRecurse) {
ArrayList<Point> movable = new ArrayList<>();
List<Point> getMoves(int[][] directions, Piece[][] pieces, boolean allowedToRecurse) {
List<Point> movable = new ArrayList<>();
for (int[] xy : directions) {
int loopX = this.position.x, loopY = this.position.y;

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@ -4,6 +4,7 @@ import java.awt.HeadlessException;
import java.awt.Point;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JOptionPane;
public class Pawn extends Piece {
@ -21,8 +22,8 @@ public class Pawn extends Piece {
* @return Alla lämpliga attackMoves
*/
@Override
public ArrayList<Point> validAttacks(Piece[][] pieces, boolean shouldNotCareIfAttackSpaceIsEmptyOrNot) {
ArrayList<Point> movable = new ArrayList<>();
public List<Point> validAttacks(Piece[][] pieces, boolean shouldNotCareIfAttackSpaceIsEmptyOrNot) {
List<Point> movable = new ArrayList<>();
// Kolla ifall vi kan ta någon
for (int pawnX : new int[]{-1, 1}) {
@ -42,8 +43,8 @@ public class Pawn extends Piece {
}
@Override
public ArrayList<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
ArrayList<Point> movable = new ArrayList<>();
public List<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
List<Point> movable = new ArrayList<>();
// Om bonden har gått en gång, får 1 steg, annars 2
final int upTo = this.isMoved() ? 1 : 2;
@ -75,8 +76,8 @@ public class Pawn extends Piece {
* @param movable
* @param pieces
*/
private ArrayList<Point> addAttackMovesIfCan(Point pos, Piece[][] pieces) {
ArrayList<Point> movable = new ArrayList();
private List<Point> addAttackMovesIfCan(Point pos, Piece[][] pieces) {
List<Point> movable = new ArrayList();
// Se till att vi inte är utanför brädet
if (pos.x >= pieces.length || pos.x < 0 || pos.y >= pieces[0].length || pos.y < 0) {
return movable;
@ -92,7 +93,7 @@ public class Pawn extends Piece {
}
@Override
protected boolean addMovesIfCan(Point pos, ArrayList movable, Piece[][] pieces, boolean allowedToRecurse) {
protected boolean addMovesIfCan(Point pos, List movable, Piece[][] pieces, boolean allowedToRecurse) {
if (pos.x < 0 || pos.x > 7 || pos.y < 0 || pos.y > 7) {
return false;
}

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@ -6,6 +6,7 @@ import java.awt.image.BufferedImage;
import java.io.IOException;
import java.io.InputStream;
import java.util.ArrayList;
import java.util.List;
import javax.imageio.ImageIO;
public abstract class Piece {
@ -18,7 +19,7 @@ public abstract class Piece {
/**
* Sant ifall pjäsens färg är vit, falskt ifall den är svart
*/
private boolean isWhite;
private final boolean isWhite;
/**
* SPECIAL RULÖES APPLY TO THE KING, (ITS GOOD TO BE THE KING:)
*/
@ -64,7 +65,7 @@ public abstract class Piece {
* @param allowedToRecurse
* @return
*/
public abstract ArrayList<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse);
public abstract List<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse);
/**
* Ger tillbaks alla ställen pjäsen kan attackera
@ -74,7 +75,7 @@ public abstract class Piece {
* kolla ifall det är något i möjliga attackrutor ifall
* @return Alla lämpliga attackMoves
*/
public ArrayList<Point> validAttacks(Piece[][] pieces, boolean shouldNotCareIfAttackSpaceIsEmptyOrNot) {
public List<Point> validAttacks(Piece[][] pieces, boolean shouldNotCareIfAttackSpaceIsEmptyOrNot) {
return validMoves(pieces, false);
}
@ -121,7 +122,7 @@ public abstract class Piece {
*
* @return true ifall man inte kan längre i denna riktning
*/
protected boolean addMovesIfCan(Point pos, ArrayList<Point> movable, Piece[][] pieces, boolean allowedToRecurse) {
protected boolean addMovesIfCan(Point pos, List<Point> movable, Piece[][] pieces, boolean allowedToRecurse) {
// Ifall vi är utanför brädet ge tillbaka false
if (pos.x > 7 || pos.x < 0 || pos.y > 7 || pos.y < 0) {
return false;
@ -186,7 +187,7 @@ public abstract class Piece {
* @return true ifall det är schack
*/
protected boolean isInSchack(Piece[][] pieces) {
ArrayList<Point> enemyAttacks = new ArrayList<>();
List<Point> enemyAttacks = new ArrayList<>();
// Fråga alla pjäser vart de kan /ta
for (Piece[] pieceArr : pieces) {

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@ -2,7 +2,7 @@ package schack;
import java.awt.Point;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
public class Queen extends LongWalkers {
@ -11,7 +11,7 @@ public class Queen extends LongWalkers {
}
@Override
public ArrayList<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
public List<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
return getMoves(
new int[][]{{1, 0}, {-1, 0}, {0, 1}, {-1, -1}, {0, -1}, {1, 1}, {-1, 1}, {1, -1}},
pieces,

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@ -2,7 +2,7 @@ package schack;
import java.awt.Point;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
public class Rook extends LongWalkers {
@ -11,7 +11,7 @@ public class Rook extends LongWalkers {
}
@Override
public ArrayList<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
public List<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
return getMoves(
new int[][]{{1, 0}, {-1, 0}, {0, 1}, {0, -1}},
pieces,

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@ -1,9 +1,11 @@
package schack;
import java.awt.HeadlessException;
import java.awt.event.ActionEvent;
import java.io.IOException;
import java.net.Inet4Address;
import java.net.NetworkInterface;
import java.net.UnknownHostException;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
@ -74,7 +76,7 @@ public class Schack {
String ip = Inet4Address.getLocalHost().toString();
JOptionPane.showMessageDialog(null, "IP: " + ip);
} catch (Exception e) {
} catch (HeadlessException | UnknownHostException e) {
}
});
connectToOpponent.addActionListener((ActionEvent ae) -> {