ta bort onödiga finals

This commit is contained in:
loveb 2022-05-19 09:30:40 +02:00
parent 5ace8e719b
commit ea1523c3dc
7 changed files with 18 additions and 18 deletions

View File

@ -157,6 +157,7 @@ public class Board extends JPanel implements MouseListener {
/**
* status över brädet
*
* @return SCHACK, SCHACKMATT, PATT, NORMAL
*/
private SchackState getSchackState() {

View File

@ -12,13 +12,13 @@ public class Horse extends Piece {
@Override
public ArrayList<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
final ArrayList<Point> movable = new ArrayList<>();
ArrayList<Point> movable = new ArrayList<>();
for (int dx : new int[]{-2, -1, 1, 2}) {
for (int direction : new int[]{-1, 1}) {
final int stepLength = (3 - Math.abs(dx)),
int stepLength = (3 - Math.abs(dx)),
dy = direction * stepLength;
final Point potentialMove = new Point(this.position.x + dx, this.position.y + dy);
Point potentialMove = new Point(this.position.x + dx, this.position.y + dy);
addMovesIfCan(potentialMove, movable, pieces, allowedToRecurse);
}
}

View File

@ -53,8 +53,8 @@ public final class King extends Piece {
* @param shouldGoToLeftSide avgör ifall rockaden är åt vänster håll
*/
private void castle(Piece[][] pieces, boolean shouldGoToLeftSide) {
final Piece rook = pieces[shouldGoToLeftSide ? 0 : 7][this.position.y];
final Piece king = this;
Piece rook = pieces[shouldGoToLeftSide ? 0 : 7][this.position.y];
Piece king = this;
// Null där de stod
pieces[king.position.x][king.position.y] = null;
@ -70,7 +70,7 @@ public final class King extends Piece {
@Override
public void move(Piece[][] pieces, Point toMove) {
if (Math.abs(position.x - toMove.x) == 2) {
final boolean goToLeftSide = toMove.x < 5;
boolean goToLeftSide = toMove.x < 5;
castle(pieces, goToLeftSide);
} else {
super.move(pieces, toMove);

View File

@ -22,14 +22,14 @@ public abstract class LongWalkers extends Piece {
* @return
*/
ArrayList<Point> getMoves(int[][] directions, Piece[][] pieces, boolean allowedToRecurse) {
final ArrayList<Point> movable = new ArrayList<>();
ArrayList<Point> movable = new ArrayList<>();
for (int[] xy : directions) {
int loopX = this.position.x, loopY = this.position.y;
while (loopX + xy[0] >= 0 && loopX + xy[0] <= 7 && loopY + xy[1] >= 0 && loopY + xy[1] <= 7) {
loopX += xy[0];
loopY += xy[1];
final boolean shouldBreak = addMovesIfCan(new Point(loopX, loopY), movable, pieces, allowedToRecurse);
boolean shouldBreak = addMovesIfCan(new Point(loopX, loopY), movable, pieces, allowedToRecurse);
if (shouldBreak) {
break;
}

View File

@ -50,9 +50,9 @@ public abstract class Piece {
* @throws IOException ifall det inte finns någon bild pjäsen
*/
private void setPieceIcon() throws IOException {
final String className = this.getClass().getSimpleName();
final String colorName = this.isWhite() ? "White" : "Black";
final String fileName = colorName + className + ".png";
String className = this.getClass().getSimpleName();
String colorName = this.isWhite() ? "White" : "Black";
String fileName = colorName + className + ".png";
InputStream is = getClass().getResourceAsStream("/img/" + fileName);
icon = ImageIO.read(is);
}
@ -127,7 +127,7 @@ public abstract class Piece {
return false;
}
final Piece pieceToCheck = pieces[pos.x][pos.y];
Piece pieceToCheck = pieces[pos.x][pos.y];
// Detta är en tom plats
if (pieceToCheck == null) {
@ -159,17 +159,17 @@ public abstract class Piece {
*/
protected boolean isInSchack(Piece[][] pieces, Point pos) {
// Kom ihåg vart vi var
final Point previousPosition = new Point(this.position);
Point previousPosition = new Point(this.position);
// Kom ihåg motståndarpjäs
final Piece guyThatsAlreadyHere = pieces[pos.x][pos.y];
Piece guyThatsAlreadyHere = pieces[pos.x][pos.y];
// Testa att flytta
pieces[pos.x][pos.y] = this;
pieces[previousPosition.x][previousPosition.y] = null;
this.position = pos;
final boolean inSchack = isInSchack(pieces);
boolean inSchack = isInSchack(pieces);
// Flytta tillbaka
pieces[previousPosition.x][previousPosition.y] = this;
@ -200,7 +200,7 @@ public abstract class Piece {
// Kollar ifall kungen står i schack just nu
for (Point enemyAttack : enemyAttacks) {
final Piece attackedPiece = pieces[enemyAttack.x][enemyAttack.y];
Piece attackedPiece = pieces[enemyAttack.x][enemyAttack.y];
if (attackedPiece != null && attackedPiece.supremeRuler) {
return true;
}

View File

@ -55,7 +55,7 @@ public class Schack {
});
surrender.addActionListener((ActionEvent ae) -> {
String whosGivingUp = board.isWhitesTurn() ? "Vit" : "Svart";
final int choice = JOptionPane.showConfirmDialog(board, whosGivingUp + " har gett upp\nStarta om?");
int choice = JOptionPane.showConfirmDialog(board, whosGivingUp + " har gett upp\nStarta om?");
if (choice == JOptionPane.YES_OPTION) {
try {
board.restartGame();

View File

@ -6,5 +6,4 @@ package schack;
*/
public enum SchackState {
SCHACK, SCHACKMATT, PATT, NORMAL, REMI
}