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	Bishop validmoves funkar
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		@@ -15,47 +15,111 @@ public class Bishop extends Piece {
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    @Override
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    public LinkedHashSet<Point> validMoves(Piece[][] pieces) {
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        LinkedHashSet<Point> unmovable = new LinkedHashSet<>();
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        LinkedHashSet<Point> perhapsMovable = new LinkedHashSet<>();
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        LinkedHashSet<Point> movable = new LinkedHashSet<>();
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//        // Ner höger
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//        for (int x = 0, y = 0; x < 8 && x > -8; x++, y++) {
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//            System.out.println("x: " + x + ", y: " + y);
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//        }
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//        // Upp höger
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//        for (int x = 0, y = 0; x < 8 && x > -8; x++, y--) {
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//            System.out.println("x: " + x + ", y: " + y);
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//        }
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//        // Ner vänster
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//        for (int x = 0, y = 0; x < 8 && x > -8; x--, y--) {
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//            System.out.println("x: " + x + ", y: " + y);
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//        }
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//        // Upp vänster
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//        for (int x = 0, y = 0; x < 8 && x > -8; x--, y++) {
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//            System.out.println("x: " + x + ", y: " + y);
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//        }
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        return new LinkedHashSet<>();
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    }
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        // Upp vänster
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        for (int bishopX = this.position.x - 1, bishopY = this.position.y - 1; bishopX >= 0 && bishopY >= 0; bishopX--, bishopY--) {
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            Point pos = new Point(bishopX, bishopY);
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            // Instead of checking index and null, try-catch
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            try {
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                Piece p = pieces[pos.x][pos.y];
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                System.out.println(p);
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                // If this piece is the same team as ours, skip
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                if (p.isWhite == this.isWhite) {
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                    break;
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                }
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                movable.add(pos);
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                break;
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            } catch (NullPointerException npe) {
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                // This is an empty spot
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                movable.add(pos);
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            } catch (Exception e) {
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                // This means that the player is at the edge
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            }
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    public static void main(String[] args) {
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        // Ner höger
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        for (int x = 0, y = 0; x < 8 && x > -8; x++, y++) {
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            System.out.println("x: " + x + ", y: " + y);
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        }
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        // Upp höger
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        for (int x = 0, y = 0; x < 8 && x > -8; x++, y--) {
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            System.out.println("x: " + x + ", y: " + y);
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        // Upp höger 
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        for (int bishopX = this.position.x + 1, bishopY = this.position.y - 1; bishopX <= 7 && bishopY >= 0; bishopX++, bishopY--) {
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            Point pos = new Point(bishopX, bishopY);
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            // Instead of checking index and null, try-catch
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            try {
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                Piece p = pieces[pos.x][pos.y];
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                System.out.println(p);
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                // If this piece is the same team as ours, skip
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                if (p.isWhite == this.isWhite) {
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                    break;
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                }
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                movable.add(pos);
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                break;
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            } catch (NullPointerException npe) {
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                // This is an empty spot
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                movable.add(pos);
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            } catch (Exception e) {
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                // This means that the player is at the edge
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            }
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        }
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        // Ner höger
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        for (int bishopX = this.position.x + 1, bishopY = this.position.y + 1; bishopX <= 7 && bishopY <= 7; bishopX++, bishopY++) {
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            Point pos = new Point(bishopX, bishopY);
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            // Instead of checking index and null, try-catch
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            try {
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                Piece p = pieces[pos.x][pos.y];
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                System.out.println(p);
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                // If this piece is the same team as ours, skip
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                if (p.isWhite == this.isWhite) {
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                    break;
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                }
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                movable.add(pos);
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                break;
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            } catch (NullPointerException npe) {
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                // This is an empty spot
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                movable.add(pos);
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            } catch (Exception e) {
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                // This means that the player is at the edge
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            }
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        }
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        // Ner vänster
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        for (int x = 0, y = 0; x < 8 && x > -8; x--, y--) {
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            System.out.println("x: " + x + ", y: " + y);
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        }
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        // Upp vänster
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        for (int x = 0, y = 0; x < 8 && x > -8; x--, y++) {
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            System.out.println("x: " + x + ", y: " + y);
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        }
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    }
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        for (int bishopX = this.position.x - 1, bishopY = this.position.y + 1; bishopX >= 0 && bishopY <= 7; bishopX--, bishopY++) {
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            Point pos = new Point(bishopX, bishopY);
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            // Instead of checking index and null, try-catch
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            try {
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                Piece p = pieces[pos.x][pos.y];
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                System.out.println(p);
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                // If this piece is the same team as ours, skip
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                if (p.isWhite == this.isWhite) {
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                    break;
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                }
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                movable.add(pos);
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                break;
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            } catch (NullPointerException npe) {
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                // This is an empty spot
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                movable.add(pos);
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            } catch (Exception e) {
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                // This means that the player is at the edge
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            }
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        }
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        return movable;
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    }
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    @Override
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    public String toString() {
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@@ -33,7 +33,7 @@ public class Board extends JPanel implements MouseListener {
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            {new Rook(false, new Point(0, 0)), null, null, null, null, null, null, new Rook(true, new Point(0, 7))},
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            {new Horse(false, true, new Point(1, 0)), null, null, null, null, null, null, new Horse(true, true, new Point(1, 7))},
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            {new Bishop(false, new Point(2, 0)), null, null, null, null, null, null, new Bishop(true, new Point(2, 7))},
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            {new Queen(false, new Point(3, 0)), null, null, null, new Rook(false, new Point(3, 4)), null, null, new Queen(true, new Point(3, 7))},
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            {new Queen(false, new Point(3, 0)), null, null, null, new Bishop(false, new Point(3, 4)), null, null, new Queen(true, new Point(3, 7))},
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            {new King(false), null, null, null, null, null, null, new King(true)},
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            {null, null, null, null, null, null, null, new King(false, new Point(5, 7))},
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            {null, null, null, null, null, null, null, null},
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