package schack; import java.awt.Point; import java.io.IOException; import java.util.HashSet; import java.util.LinkedHashSet; public class Rook extends Piece { public Rook(boolean isWhite, Point startingPosition) throws IOException { super(isWhite, startingPosition); setPieceIcon("Rook"); } @Override public LinkedHashSet validMoves(Piece[][] pieces) { LinkedHashSet movable = new LinkedHashSet<>(); //Behöver skriva att om rookX = this.position.x så ska vi istället loopa igenom //int rookY = 0-this.position.y; rookY < 8-this.position.Y; rookY++ //men jag är trög och har spenderat alldles förmycket tid på att vara trög :^) // Vänster for (int rookX = this.position.x-1; rookX >= 0; rookX--) { Point pos = new Point(rookX,this.position.y); // Instead of checking index and null, try-catch try { Piece p = pieces[pos.x][pos.y]; System.out.println(p); // If this piece is the same team as ours, skip if (p.isWhite == this.isWhite) { break; } movable.add(pos); break; } catch (NullPointerException npe) { // This is an empty spot movable.add(pos); } catch (Exception e) { // This means that the player is at the edge } } // Höger for (int rookX = this.position.x+1; rookX <= 7; rookX++) { Point pos = new Point(rookX,this.position.y); // Instead of checking index and null, try-catch try { Piece p = pieces[pos.x][pos.y]; System.out.println(p); // If this piece is the same team as ours, skip if (p.isWhite == this.isWhite) { break; } movable.add(pos); break; } catch (NullPointerException npe) { // This is an empty spot movable.add(pos); } catch (Exception e) { // This means that the player is at the edge } } // Ner for (int rookY = this.position.y+1; rookY <= 7; rookY++) { Point pos = new Point(this.position.x,rookY); // Instead of checking index and null, try-catch try { Piece p = pieces[pos.x][pos.y]; System.out.println(p); // If this piece is the same team as ours, skip if (p.isWhite == this.isWhite) { break; } movable.add(pos); break; } catch (NullPointerException npe) { // This is an empty spot movable.add(pos); } catch (Exception e) { // This means that the player is at the edge } } // Upp for (int rookY = this.position.y-1; rookY >= 0; rookY--) { Point pos = new Point(this.position.x,rookY); // Instead of checking index and null, try-catch try { Piece p = pieces[pos.x][pos.y]; System.out.println(p); // If this piece is the same team as ours, skip if (p.isWhite == this.isWhite) { break; } movable.add(pos); break; } catch (NullPointerException npe) { // This is an empty spot movable.add(pos); } catch (Exception e) { // This means that the player is at the edge } } System.out.println("Len of movable: " + movable.size()); return movable; } }