102 lines
3.4 KiB
Java

package com.billenius.schack;
import java.awt.Point;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
public final class King extends Piece {
public King(boolean isWhite, Point startingPosition) throws IOException {
super(isWhite, startingPosition);
supremeRuler = true;
}
/**
* Få en ArrayList med möjliga rockader
*
* @param pieces
* @return
*/
private List<Point> getCastlingIfPossible(Piece[][] pieces) {
List<Point> possibleCastling = new ArrayList<>();
if (this.isMoved()) {
return possibleCastling;
}
boolean[] somethingBetweenOrSchackOnTheWay = new boolean[2]; // Vänster, höger
int leftModifier = -1, rightModifier = 1;
for (int modifier : new int[] { leftModifier, rightModifier }) {
for (int loopX = this.position.x + modifier; loopX > 0 && loopX < 7; loopX += modifier) {
if (pieces[loopX][this.position.y] != null || isInSchack(pieces, new Point(loopX, this.position.y))) {
somethingBetweenOrSchackOnTheWay[(modifier == leftModifier) ? 0 : 1] = true;
break;
}
}
}
leftModifier = 0;
rightModifier = 1;
for (int direction : new int[] { leftModifier, rightModifier }) {
if (!somethingBetweenOrSchackOnTheWay[direction]) {
Piece possibleRook = pieces[direction == leftModifier ? 0 : 7][this.position.y];
if (possibleRook != null && !possibleRook.isMoved()) {
possibleCastling.add(new Point(direction == leftModifier ? 2 : 6, this.position.y));
}
}
}
return possibleCastling;
}
/**
* Gör en rockad
*
* @param pieces
* @param shouldGoToLeftSide avgör ifall rockaden är åt vänster håll
*/
private void castle(Piece[][] pieces, boolean shouldGoToLeftSide) {
Piece rook = pieces[shouldGoToLeftSide ? 0 : 7][this.position.y];
Piece king = this;
// Null där de stod
pieces[king.position.x][king.position.y] = null;
pieces[rook.position.x][rook.position.y] = null;
// Uppdatera internt minne
king.position.x = shouldGoToLeftSide ? 2 : 6;
rook.position.x = shouldGoToLeftSide ? 3 : 5;
// Uppdatera brädet
pieces[king.position.x][king.position.y] = king;
pieces[rook.position.x][rook.position.y] = rook;
}
@Override
public void move(Piece[][] pieces, Point toMove) {
if (Math.abs(position.x - toMove.x) == 2) {
boolean goToLeftSide = toMove.x < 5;
castle(pieces, goToLeftSide);
} else {
super.move(pieces, toMove);
}
}
@Override
public List<Point> validMoves(Piece[][] pieces, boolean allowedToRecurse) {
List<Point> movable = new ArrayList<>();
for (int loopX = -1; loopX < 2; loopX++) {
for (int loopY = -1; loopY < 2; loopY++) {
if (loopY == 0 && loopX == 0) {
continue;
}
addMovesIfCan(new Point(this.position.x + loopX, this.position.y + loopY), movable, pieces,
allowedToRecurse);
}
}
if (allowedToRecurse && !isInSchack(pieces)) {
movable.addAll(getCastlingIfPossible(pieces));
}
return movable;
}
}