words and so on
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parent
ca535d4a70
commit
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@ -17,6 +17,7 @@ add_executable(hang_man src/main.cpp
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src/State.hpp
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src/words.hpp
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src/words.cpp
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src/utils.hpp
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)
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target_link_libraries(hang_man PRIVATE
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45
src/Game.cpp
45
src/Game.cpp
@ -1,7 +1,12 @@
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#include <iostream>
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#include <algorithm>
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#include <random>
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#include "Game.hpp"
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#include "SDL.h"
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#include "SDL_ttf.h"
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#include "words.hpp"
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#include "utils.hpp"
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void Game::Run() {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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@ -32,4 +37,44 @@ void Game::Run() {
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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Game game;
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bool quit = false;
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SDL_Event event;
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while (!quit) {
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while (SDL_WaitEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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quit = true;
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break;
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case SDL_KEYDOWN :
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game.handle_key(event.key.keysym.sym);
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}
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}
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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SDL_Quit();
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}
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Game::Game() : guessed() {
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std::random_device random_device{};
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std::mt19937 rng(random_device());
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size_t words_len = array_len(words);
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this->all_words = std::vector<const char *>();
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this->all_words.reserve(words_len);
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for (int i = 0; i < words_len; i++)
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all_words.push_back(words[i]);
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std::shuffle(all_words.begin(), all_words.end(), rng);
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}
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void Game::handle_key(SDL_Keycode event) {
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}
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void Game::select_word() {
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}
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14
src/Game.hpp
14
src/Game.hpp
@ -1,13 +1,25 @@
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#pragma once
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#include <SDL_rect.h>
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#include <SDL_events.h>
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#include <vector>
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const SDL_Point SCREEN_SIZE{800, 800};
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class Game {
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private:
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std::vector<const char*> all_words;
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std::vector<std::string> guessed;
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std::string word;
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public:
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static void Run();
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Game();
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void handle_key(SDL_Keycode event);
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private:
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void select_word();
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};
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12
src/utils.hpp
Normal file
12
src/utils.hpp
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@ -0,0 +1,12 @@
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#pragma once
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#include <cstddef>
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template<typename T>
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constexpr size_t array_len(T *array[]) {
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size_t i = 0;
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while (array[i] != nullptr)
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i++;
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return i;
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}
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@ -1,3 +1,3 @@
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#pragma once
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const char* words[];
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extern const char *words[];
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