open font
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19
src/Game.cpp
19
src/Game.cpp
@ -1,11 +1,13 @@
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#include <iostream>
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#include <algorithm>
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#include <random>
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#include <sstream>
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#include "Game.hpp"
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#include "SDL.h"
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#include "SDL_ttf.h"
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#include "words.hpp"
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#include "utils.hpp"
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#include "default_font.hpp"
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const int CHAR_SIZE = 30;
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const int STEP_SIZE = CHAR_SIZE + CHAR_SIZE / 2;
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@ -65,6 +67,23 @@ void Game::Run() {
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}
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Game::Game() {
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const char *defaultFontPath = getDefaultFontPath();
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if (defaultFontPath == nullptr) {
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std::stringstream ss;
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ss << "Font path is not set for this platform (null)";
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auto s = ss.str();
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std::cerr << s << std::endl;
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throw std::runtime_error(s);
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}
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font = TTF_OpenFont(defaultFontPath, CHAR_SIZE);
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if (font == nullptr) {
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std::stringstream ss;
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ss << "Failed to load font: " << TTF_GetError();
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auto s = ss.str();
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std::cerr << s << std::endl;
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throw std::runtime_error(s);
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}
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std::random_device random_device{};
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std::mt19937 rng(random_device());
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@ -1,10 +1,11 @@
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#pragma once
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#include <SDL_rect.h>
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#include <SDL_events.h>
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#include <vector>
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#include <optional>
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#include <SDL_render.h>
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#include "SDL_rect.h"
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#include "SDL_events.h"
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#include "SDL_render.h"
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#include "SDL_ttf.h"
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#include "GuessCorrector.hpp"
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const SDL_Point SCREEN_SIZE{800, 800};
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@ -14,6 +15,7 @@ private:
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std::vector<const char *> all_words;
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std::unique_ptr<GuessCorrector> guess_corrector;
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const char *word;
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const _TTF_Font *font;
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public:
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static void Run();
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