#pragma once #include #include #include "SDL_rect.h" #include "SDL_events.h" #include "SDL_render.h" #include "SDL_ttf.h" #include "GuessCorrector.hpp" #include "State.hpp" const SDL_Point SCREEN_SIZE{800, 800}; class Game { private: std::vector all_words; std::unique_ptr guess_corrector; const char *word; _TTF_Font *font; int m_wrong_guesses; State m_game_state; public: static void Run(); Game(); void handle_key(SDL_Keycode event); void draw(SDL_Renderer *renderer); private: void draw_guesses(SDL_Renderer *renderer); };