redesign iOS round into fullscreen swipe flow
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@@ -25,12 +25,14 @@ This is the canonical working plan and progress log for the project. Use this fi
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- iOS sources and tests build and pass in Xcode on an iPhone simulator, and a standalone localization/error-mapping harness passes.
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- Android local unit tests now cover localization, error mapping, and analytics batch conversion, and `./gradlew testDebugUnitTest` passes with the Android SDK installed.
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- Android swipe-down gesture handling now uses cumulative drag distance, and edge-case tests cover upward drags, slow swipes, and per-gesture single-trigger behavior.
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- iOS now defaults to a demo test mode with mock rounds, and the primary round flow is a fullscreen swipe-driven video experience with a 15-second lock timer and accelerated reveal transition.
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### Still Open
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- Continue through the remaining plan phases and finish any leftover localization and polish work.
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- Keep the iOS project in sync with the plan as the app grows.
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- Keep expanding tests around session, odds, settlement, and analytics behavior.
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- Align Android with the clarified fullscreen swipe flow and demo-mode testing path.
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## 1. Purpose
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