Add macro to have correct path on macOS
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@ -12,9 +12,17 @@
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#include "strlib.h"
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#include <sstream>
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// The res folder isn't copied the same way on macOS
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#ifdef __APPLE__
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const std::string Boggle::DICTIONARY_FILE = "../../../EnglishWords.dat";
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#else
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const std::string Boggle::DICTIONARY_FILE = "EnglishWords.dat";
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#endif
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static const int NUM_CUBES = 16; // the number of cubes in the game
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static const int CUBE_SIDES = 6; // the number of sides on each cube
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static string CUBES[NUM_CUBES] = { // the letters on all 6 sides of every cube
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static std::string CUBES[NUM_CUBES] = { // the letters on all 6 sides of every cube
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"AAEEGN", "ABBJOO", "ACHOPS", "AFFKPS", "AOOTTW", "CIMOTU",
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"DEILRX", "DELRVY", "DISTTY", "EEGHNW", "EEINSU", "EHRTVW",
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"EIOSST", "ELRTTY", "HIMNQU", "HLNNRZ"};
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@ -11,13 +11,10 @@
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#include <iostream>
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#include <string>
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// TODO: include any other header files you need
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using namespace std;
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class Boggle {
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public:
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const string DICTIONARY_FILE = "EnglishWords.dat";
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static const std::string DICTIONARY_FILE;
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const int MIN_WORD_LENGTH = 4;
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const int BOARD_SIZE = 4;
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@ -27,4 +24,6 @@ private:
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// TODO: decide the private member variables/functions and declare them
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};
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#endif
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@ -44,7 +44,7 @@ void shuffle(T** array2d, int rows, int cols) {
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}
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template <typename T>
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void shuffle(vector<T>& v) {
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void shuffle(std::vector<T>& v) {
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for (int i = 0, length = v.size(); i < length; i++) {
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int j = randomInteger(i, length - 1);
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if (i != j) {
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