Use grid as outparameter aswell

This commit is contained in:
Love 2024-09-04 22:18:45 +02:00
parent dd28d1291c
commit ecccca869d

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@ -137,7 +137,7 @@ int gridAliveNeighbors(Grid<Cell> &grid, int row, int col) {
* - Locations with 3 neighbours will create life.
* - A cell with 4 or more neighbours dies.
*/
Grid<Cell> gridTick(Grid<Cell> &grid) {
void gridTick(Grid<Cell> &grid) {
Grid<Cell> nextGrid = grid;
for (int row = 0; row < grid.numRows(); row++) {
@ -155,7 +155,7 @@ Grid<Cell> gridTick(Grid<Cell> &grid) {
}
}
return nextGrid;
grid = nextGrid;
}
int main() {
@ -234,12 +234,12 @@ int main() {
// We don't have to handle QUIT, since we do in the while check
switch (action) {
case MenuAction::TICK:
grid = gridTick(grid);
gridTick(grid);
gridPrint(grid);
break;
case MenuAction::ANIMATE:
for (int i = 0; i < ANIMATION_N_GENERATIONS; i++) {
grid = gridTick(grid);
gridTick(grid);
clearConsole();
gridPrint(grid);
pause(ANIMATION_SLEEP_MS);