Pong/src/Game.h

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//
// Created by love on 2024-01-18.
//
#pragma
#include "SdlWrapper.h"
#include "SDL.h"
#include "VisibleObjects/Ball.h"
#include "VisibleObjects/PlayerPaddle.h"
#include "text/Score.h"
#include "text/TextScreen.h"
#include "text/OptionScreen.h"
#include "text/Score.h"
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#include "text/ScrollOptionScreen.h"
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enum class GameState {
START_SCREEN, GAME, END_SCREEN
};
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class Game : public SdlWrapper {
private:
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Score *score;
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PlayerPaddle *leftPaddle, *rightPaddle;
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OptionScreen *endScreen;
ScrollOptionScreen *startScreen;
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Ball *ball;
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protected:
GameState gameState;
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public:
explicit Game(SDL_Point screenSize);
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~Game() override;
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void draw(SDL_Renderer *renderer) override;
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void update() override;
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bool handleEvents() override;
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void handleGameEvent(SDL_Event &event);
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};