mirror of
https://github.com/lov3b/Pong.git
synced 2025-01-18 04:30:11 +01:00
start screen text
This commit is contained in:
parent
f958b4b5ec
commit
5c87e2d918
91
src/Game.h
91
src/Game.h
@ -9,6 +9,7 @@
|
||||
#include "VisibleObjects/Ball.h"
|
||||
#include "VisibleObjects/PlayerPaddle.h"
|
||||
#include "VisibleObjects/Score.h"
|
||||
#include "TextScreen.h"
|
||||
|
||||
enum class GameState {
|
||||
START_SCREEN, GAME, END_SCREEN
|
||||
@ -19,6 +20,7 @@ private:
|
||||
Ball *ball;
|
||||
Score *score;
|
||||
PlayerPaddle *leftPaddle, *rightPaddle;
|
||||
TextScreen *startScreen, *endScreen;
|
||||
|
||||
protected:
|
||||
GameState gameState;
|
||||
@ -35,6 +37,8 @@ public:
|
||||
};
|
||||
score = new Score(5, &this->screenSize, func);
|
||||
ball = new Ball(&this->screenSize, leftPaddle, rightPaddle, score);
|
||||
startScreen = new TextScreen("Welcome to Pong!\nPress any key to get started...", &this->screenSize);
|
||||
endScreen = new TextScreen("", &this->screenSize);
|
||||
gameState = GameState::START_SCREEN;
|
||||
}
|
||||
|
||||
@ -53,6 +57,7 @@ public:
|
||||
|
||||
switch (gameState) {
|
||||
case GameState::START_SCREEN:
|
||||
startScreen->draw(renderer);
|
||||
break;
|
||||
case GameState::GAME:
|
||||
ball->draw(renderer);
|
||||
@ -67,9 +72,10 @@ public:
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
bool update() override {
|
||||
void update() override {
|
||||
switch (gameState) {
|
||||
case GameState::START_SCREEN:
|
||||
startScreen->update();
|
||||
break;
|
||||
case GameState::GAME:
|
||||
ball->update();
|
||||
@ -80,52 +86,67 @@ public:
|
||||
case GameState::END_SCREEN:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool handleEvents() override {
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event) != 0) {
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT)
|
||||
return false;
|
||||
|
||||
if (event.type == SDL_KEYDOWN) {
|
||||
switch (event.key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
leftPaddle->startMoving(true);
|
||||
break;
|
||||
case SDLK_s:
|
||||
leftPaddle->startMoving(false);
|
||||
break;
|
||||
switch (gameState) {
|
||||
case GameState::START_SCREEN:
|
||||
if (event.type == SDL_KEYDOWN)
|
||||
gameState = GameState::GAME;
|
||||
return true;
|
||||
case GameState::GAME:
|
||||
handleGameEvent(event);
|
||||
return true;
|
||||
case GameState::END_SCREEN:
|
||||
break;
|
||||
}
|
||||
|
||||
case SDLK_UP:
|
||||
rightPaddle->startMoving(true);
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
rightPaddle->startMoving(false);
|
||||
break;
|
||||
}
|
||||
} else if (event.type == SDL_KEYUP) {
|
||||
switch (event.key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
leftPaddle->stopMoving(true);
|
||||
break;
|
||||
case SDLK_s:
|
||||
leftPaddle->stopMoving(false);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDLK_UP:
|
||||
rightPaddle->stopMoving(true);
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
rightPaddle->stopMoving(false);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void handleGameEvent(SDL_Event &event) {
|
||||
if (event.type == SDL_KEYDOWN) {
|
||||
switch (event.key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
leftPaddle->startMoving(true);
|
||||
break;
|
||||
case SDLK_s:
|
||||
leftPaddle->startMoving(false);
|
||||
break;
|
||||
|
||||
case SDLK_UP:
|
||||
rightPaddle->startMoving(true);
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
rightPaddle->startMoving(false);
|
||||
break;
|
||||
}
|
||||
} else if (event.type == SDL_KEYUP) {
|
||||
switch (event.key.keysym.sym) {
|
||||
case SDLK_w:
|
||||
leftPaddle->stopMoving(true);
|
||||
break;
|
||||
case SDLK_s:
|
||||
leftPaddle->stopMoving(false);
|
||||
break;
|
||||
|
||||
case SDLK_UP:
|
||||
rightPaddle->stopMoving(true);
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
rightPaddle->stopMoving(false);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
@ -53,14 +53,15 @@ public:
|
||||
|
||||
virtual void draw(SDL_Renderer *renderer) = 0;
|
||||
|
||||
virtual bool update() = 0;
|
||||
virtual void update() = 0;
|
||||
|
||||
virtual bool handleEvents() = 0;
|
||||
|
||||
int loop() {
|
||||
while (running) {
|
||||
if (!handleEvents() || !update())
|
||||
if (!handleEvents())
|
||||
break;
|
||||
update();
|
||||
draw(renderer);
|
||||
SDL_Delay(1000 / fps);
|
||||
}
|
||||
|
128
src/TextScreen.h
128
src/TextScreen.h
@ -6,23 +6,27 @@
|
||||
|
||||
#include <SDL_render.h>
|
||||
#include <SDL_ttf.h>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include "defaultfont.h"
|
||||
#include "iostream"
|
||||
|
||||
|
||||
class TextScreen {
|
||||
private:
|
||||
std::string *text;
|
||||
std::vector<std::string> lines;
|
||||
TTF_Font *font;
|
||||
bool hasUpdated;
|
||||
|
||||
// Regular
|
||||
SDL_Rect position;
|
||||
std::vector<SDL_Rect> positions;
|
||||
SDL_Color color = {243, 156, 18, 255};
|
||||
SDL_Surface *surface = nullptr;
|
||||
std::vector<SDL_Surface *> surfaces;
|
||||
|
||||
// Shadow
|
||||
std::vector<SDL_Rect> shadowPositions;
|
||||
const SDL_Color shadowColor = {243, 156, 18, 100};
|
||||
SDL_Surface *shadowSurface = nullptr;
|
||||
std::vector<SDL_Surface *> shadowSurfaces;
|
||||
const int shadowOffset = 3;
|
||||
|
||||
public:
|
||||
@ -31,7 +35,7 @@ public:
|
||||
* @param text This class takes care of freeing text
|
||||
* @param screenSize This won't be freed by this class
|
||||
*/
|
||||
TextScreen(std::string *text, SDL_Point *screenSize) : text(text), hasUpdated(false) {
|
||||
TextScreen(const std::string& text, SDL_Point *screenSize) : hasUpdated(false) {
|
||||
if (defaultFontPath == nullptr) {
|
||||
std::cerr << "Font path is not set for this platform (null)" << std::endl;
|
||||
exit(-1);
|
||||
@ -41,74 +45,122 @@ public:
|
||||
std::cerr << "Failed to load font: " << TTF_GetError() << std::endl;
|
||||
exit(-1);
|
||||
}
|
||||
this->position = SDL_Rect{50, 50, screenSize->x - 50, screenSize->y - 50};
|
||||
|
||||
lines = splitString(text, '\n');
|
||||
surfaces.reserve(lines.size());
|
||||
shadowSurfaces.reserve(lines.size());
|
||||
positions.reserve(lines.size());
|
||||
shadowPositions.reserve(lines.size());
|
||||
|
||||
for (int i = 0; i < lines.size(); ++i) {
|
||||
int textWidth, textHeight;
|
||||
TTF_SizeText(font, lines[i].c_str(), &textWidth, &textHeight);
|
||||
|
||||
int baseX = (screenSize->x - textWidth) / 2, baseY = (screenSize->y - textHeight * (lines.size())) / 2;
|
||||
SDL_Rect regularPosition = {baseX,
|
||||
baseY + textHeight * i,
|
||||
textWidth, textHeight};
|
||||
SDL_Rect shadowPosition = {baseX + shadowOffset,
|
||||
baseY + textHeight * i + shadowOffset,
|
||||
textWidth,
|
||||
textHeight};
|
||||
positions.push_back(regularPosition);
|
||||
shadowPositions.push_back(shadowPosition);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
~TextScreen() {
|
||||
if (font)
|
||||
TTF_CloseFont(font);
|
||||
SDL_FreeSurface(surface);
|
||||
delete text;
|
||||
for (auto *surface: surfaces)
|
||||
SDL_FreeSurface(surface);
|
||||
for (auto *surface: shadowSurfaces)
|
||||
SDL_FreeSurface(surface);
|
||||
}
|
||||
|
||||
|
||||
void draw(SDL_Renderer *renderer) {
|
||||
// Draw shadow
|
||||
if (shadowSurface != nullptr) {
|
||||
SDL_Texture *shadowTexture = SDL_CreateTextureFromSurface(renderer, shadowSurface);
|
||||
for (int i = 0; i < surfaces.size(); ++i) {
|
||||
// Draw shadow
|
||||
SDL_Texture *shadowTexture = SDL_CreateTextureFromSurface(renderer, shadowSurfaces[i]);
|
||||
if (shadowTexture != nullptr) {
|
||||
SDL_Rect shadowPosition = {position.x + shadowOffset, position.y + shadowOffset, position.w,
|
||||
position.h};
|
||||
SDL_RenderCopy(renderer, shadowTexture, nullptr, &shadowPosition);
|
||||
SDL_RenderCopy(renderer, shadowTexture, nullptr, &shadowPositions[i]);
|
||||
SDL_DestroyTexture(shadowTexture);
|
||||
}
|
||||
}
|
||||
|
||||
// Draw text
|
||||
if (surface != nullptr) {
|
||||
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
|
||||
// Draw text
|
||||
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surfaces[i]);
|
||||
if (texture != nullptr) {
|
||||
SDL_RenderCopy(renderer, texture, nullptr, &position);
|
||||
SDL_RenderCopy(renderer, texture, nullptr, &positions[i]);
|
||||
SDL_DestroyTexture(texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void setText(std::string *replaceText) {
|
||||
delete this->text;
|
||||
this->text = replaceText;
|
||||
void setText(std::string &replaceText) {
|
||||
lines = splitString(replaceText, '\n');
|
||||
}
|
||||
|
||||
void replaceCharAtIndex(char c, int index) {
|
||||
if (text->length() <= index) {
|
||||
std::cerr << "text string is at length " << text->length() << ", but index is " << index << std::endl;
|
||||
void replaceCharAtIndex(char c, int line, int index) {
|
||||
if (lines.size() <= line) {
|
||||
if (lines[line].length() <= index) {
|
||||
std::cerr << "string lines is of length " << lines.size() << ", but line index is " << index
|
||||
<< std::endl;
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (lines[line].length() <= index) {
|
||||
std::cerr << "text string is of length " << lines[line].length() << ", but index is " << index << std::endl;
|
||||
return;
|
||||
}
|
||||
hasUpdated = false;
|
||||
text[index] = c;
|
||||
lines[line][index] = c;
|
||||
}
|
||||
|
||||
void update() {
|
||||
if (!hasUpdated)
|
||||
if (hasUpdated)
|
||||
return;
|
||||
|
||||
SDL_FreeSurface(surface);
|
||||
SDL_FreeSurface(shadowSurface);
|
||||
for (auto &surface: surfaces)
|
||||
SDL_FreeSurface(surface);
|
||||
for (auto &shadowSurface: shadowSurfaces)
|
||||
SDL_FreeSurface(shadowSurface);
|
||||
surfaces.clear();
|
||||
shadowSurfaces.clear();
|
||||
|
||||
shadowSurface = TTF_RenderText_Solid(font, text->c_str(), shadowColor);
|
||||
if (shadowSurface == nullptr)
|
||||
std::cerr << "Failed to create shadow text surface (TextScreen): " << TTF_GetError() << std::endl;
|
||||
for (const auto &line: lines) {
|
||||
SDL_Surface *textSurface = TTF_RenderText_Solid(font, line.c_str(), color);
|
||||
SDL_Surface *shadowSurface = TTF_RenderText_Solid(font, line.c_str(), shadowColor);
|
||||
|
||||
surface = TTF_RenderText_Solid(font, text->c_str(), color);
|
||||
if (surface == nullptr)
|
||||
std::cerr << "Failed to create text surface (TextScreen): " << TTF_GetError() << std::endl;
|
||||
if (textSurface == nullptr || shadowSurface == nullptr) {
|
||||
std::cerr << "Failed to create text surface (TextScreen): " << TTF_GetError() << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
surfaces.push_back(textSurface);
|
||||
shadowSurfaces.push_back(shadowSurface);
|
||||
|
||||
}
|
||||
|
||||
hasUpdated = true;
|
||||
|
||||
}
|
||||
|
||||
bool gameContextFinished() {
|
||||
private:
|
||||
static std::vector<std::string> splitString(const std::string &string, const char delim) {
|
||||
int size = 0;
|
||||
for (char c: string)
|
||||
if (c == delim) size++;
|
||||
|
||||
std::vector<std::string> lines;
|
||||
lines.reserve(size);
|
||||
|
||||
std::stringstream ss(string);
|
||||
std::string line;
|
||||
while (std::getline(ss, line, delim))
|
||||
lines.push_back(line);
|
||||
|
||||
|
||||
return lines;
|
||||
}
|
||||
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user