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https://github.com/lov3b/Schack.git
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Revert "Ingen mer wrap med arraylist"
This reverts commit 15ad9de99a5b731b517fbf8de7c1334a72d1331c.
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15ad9de99a
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e2d4037654
@ -75,10 +75,7 @@ public class Pawn extends PieceKnownIfMoved {
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Piece piece = pieces[pos.x][pos.y];
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// Ifall det är tomt här, gör ingenting
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if (piece != null && piece.isWhite() != this.isWhite()) {
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boolean isSchack = isInSchack(pos, pieces);
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if (isSchack) {
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movable.add(pos);
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}
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movable.addAll(tryToMoveAndCheckIfCheck(pieces, pos));
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}
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return movable;
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}
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@ -91,10 +88,7 @@ public class Pawn extends PieceKnownIfMoved {
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Piece pieceToCheck = pieces[pos.x][pos.y];
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if (pieceToCheck == null) {
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boolean isSchack = isInSchack(pos, pieces);
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if (isSchack) {
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movable.add(pos);
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}
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movable.addAll(tryToMoveAndCheckIfCheck(pieces, pos));
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return false;
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}
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return true;
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@ -69,8 +69,7 @@ public abstract class Piece {
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* Ger tillbaks alla ställen pjäsen kan attackera
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*
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* @param pieces
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* @param shouldNotCareIfAttackSpaceIsEmptyOrNot Ifall man inte ska bry sig
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* ifall
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* @param shouldNotCareIfAttackSpaceIsEmptyOrNot Ifall man inte ska bry sig ifall
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* @return
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*/
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public ArrayList<Point> validAttacks(Piece[][] pieces, boolean shouldNotCareIfAttackSpaceIsEmptyOrNot) {
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@ -132,11 +131,7 @@ public abstract class Piece {
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if (!isSelected) {
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movable.add(pos);
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} else {
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boolean isSchack = isInSchack(pos, pieces);
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if (isSchack) {
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movable.add(pos);
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}
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movable.addAll(tryToMoveAndCheckIfCheck(pieces, pos));
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}
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// Fortsätt att gå
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return false;
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@ -155,10 +150,7 @@ public abstract class Piece {
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if (!isSelected) {
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movable.add(pos);
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} else {
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boolean isSchack = isInSchack(pos, pieces);
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if (isSchack) {
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movable.add(pos);
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}
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movable.addAll(tryToMoveAndCheckIfCheck(pieces, pos));
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}
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}
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return true;
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@ -173,7 +165,8 @@ public abstract class Piece {
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* @param pos
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* @return
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*/
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boolean isSchackHere(Piece[][] pieces, Point pos) {
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ArrayList<Point> tryToMoveAndCheckIfCheck(Piece[][] pieces, Point pos) {
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ArrayList<Point> movable = new ArrayList<>();
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// Kom ihåg vart vi var
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Point previousPosition = new Point(this.position);
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@ -191,8 +184,11 @@ public abstract class Piece {
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pieces[previousPosition.x][previousPosition.y] = this;
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pieces[pos.x][pos.y] = opponentPiece;
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this.position = new Point(previousPosition);
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return inSchack;
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if (!inSchack) {
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movable.add(pos);
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}
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return movable;
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}
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/**
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