mirror of
				https://github.com/lov3b/Schack.git
				synced 2025-11-03 22:50:24 +01:00 
			
		
		
		
	små Nicklas ändringar
This commit is contained in:
		@@ -22,7 +22,7 @@ public class Board extends JPanel implements MouseListener {
 | 
			
		||||
    private ArrayList<Point> validDebugAttacksToDraw = new ArrayList<>();
 | 
			
		||||
    private Point selectedPiece = new Point();
 | 
			
		||||
    private Color moveableColor = new Color(255, 191, 0);
 | 
			
		||||
    public static boolean turn = true;
 | 
			
		||||
    public static boolean whiteToMove = true;
 | 
			
		||||
    public boolean developerMode = false;
 | 
			
		||||
 | 
			
		||||
    public Board() throws IOException {
 | 
			
		||||
@@ -120,12 +120,13 @@ public class Board extends JPanel implements MouseListener {
 | 
			
		||||
            try {
 | 
			
		||||
                Piece p = pieces[selectedPiece.x][selectedPiece.y];
 | 
			
		||||
                p.move(pieces, clicked);
 | 
			
		||||
                turn = !turn;
 | 
			
		||||
                whiteToMove = !whiteToMove;
 | 
			
		||||
 | 
			
		||||
                ArrayList<Point> allValidMoves = new ArrayList<>();
 | 
			
		||||
                for (Piece[] pieceArr : pieces) {
 | 
			
		||||
                    for (Piece piece : pieceArr) {
 | 
			
		||||
                        if (piece == null || turn != piece.white) {
 | 
			
		||||
                        // || pieces[currentPlayer].contains(piece)
 | 
			
		||||
                        if (piece == null || whiteToMove != piece.isWhite()) {
 | 
			
		||||
                            continue;
 | 
			
		||||
                        }
 | 
			
		||||
                        // Kolla ifall vi är samma färg som får röra sig
 | 
			
		||||
@@ -134,7 +135,7 @@ public class Board extends JPanel implements MouseListener {
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                ArrayList<Point> opposingAttacks = checkAttacks(!turn);
 | 
			
		||||
                ArrayList<Point> opposingAttacks = checkAttacks(!whiteToMove);
 | 
			
		||||
 | 
			
		||||
               // opposingAttacks.removeAll(allValidMoves);
 | 
			
		||||
 | 
			
		||||
@@ -180,8 +181,8 @@ public class Board extends JPanel implements MouseListener {
 | 
			
		||||
                Piece selectedPiece = pieces[mouseCoordinateX][mouseCoordinateY];
 | 
			
		||||
 | 
			
		||||
                // Kolla endast ifall vi kan röra på pjäsen om det är samma färg som den tur vi är på
 | 
			
		||||
                if (selectedPiece.isWhite() == turn || developerMode) {
 | 
			
		||||
                    ArrayList<Point> attacks = checkAttacks(turn);
 | 
			
		||||
                if (selectedPiece.isWhite() == whiteToMove || developerMode) {
 | 
			
		||||
                    ArrayList<Point> attacks = checkAttacks(whiteToMove);
 | 
			
		||||
 | 
			
		||||
                    ArrayList<Point> validMoves = selectedPiece.validMoves(pieces, true);
 | 
			
		||||
                    // Kolla ifall vi kan röra oss
 | 
			
		||||
@@ -191,12 +192,12 @@ public class Board extends JPanel implements MouseListener {
 | 
			
		||||
                    ArrayList<Point> allValidMoves = new ArrayList<>();
 | 
			
		||||
                    for (Piece[] pieceArr : pieces) {
 | 
			
		||||
                        for (Piece piece : pieceArr) {
 | 
			
		||||
                            if (piece == null || turn != piece.white) {
 | 
			
		||||
                            if (piece == null || whiteToMove != piece.isWhite) {
 | 
			
		||||
                                continue;
 | 
			
		||||
                            }
 | 
			
		||||
                            // Kolla ifall vi är samma färg som får röra sig
 | 
			
		||||
                            // Ifall en pjäs får röra sig sätt weCanMove till sant och sluta 
 | 
			
		||||
                            allValidMoves.addAll(piece.validMoves(pieces, turn));
 | 
			
		||||
                            allValidMoves.addAll(piece.validMoves(pieces, whiteToMove));
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
@@ -225,7 +226,7 @@ public class Board extends JPanel implements MouseListener {
 | 
			
		||||
        for (Piece[] pieceArr : pieces) {
 | 
			
		||||
            for (Piece piece : pieceArr) {
 | 
			
		||||
                // Ifall det är tomrum skippa
 | 
			
		||||
                if (piece == null || preferedColor != piece.white) {
 | 
			
		||||
                if (piece == null || preferedColor != piece.isWhite) {
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
                // Lägg till alla attacker för respektive färg
 | 
			
		||||
 
 | 
			
		||||
@@ -17,12 +17,12 @@ public class Pawn extends PieceKnownIfMoved {
 | 
			
		||||
        // Kolla ifall vi kan ta någon
 | 
			
		||||
        for (int pawnX : new int[]{-1, 1}) {
 | 
			
		||||
            // Position vi kollar just nu, snett upp åt höger & vänster
 | 
			
		||||
            Point pos = new Point(this.position.x + pawnX, this.position.y + (this.white ? -1 : 1));
 | 
			
		||||
            Point pos = new Point(this.position.x + pawnX, this.position.y + (this.isWhite ? -1 : 1));
 | 
			
		||||
            if (pos.x < 0 || pos.x > 7 || pos.y < 0 || pos.y > 7) {
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
            Piece piece = pieces[pos.x][pos.y];
 | 
			
		||||
            if (piece == null || piece.white != piece.white) {
 | 
			
		||||
            if (piece == null || piece.isWhite != piece.isWhite) {
 | 
			
		||||
                movable.add(pos);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
@@ -39,7 +39,7 @@ public class Pawn extends PieceKnownIfMoved {
 | 
			
		||||
 | 
			
		||||
        // Kolla om man kan gå rakt frak
 | 
			
		||||
        for (int pawnDY = 1; pawnDY <= upTo; pawnDY++) {
 | 
			
		||||
            Point pos = new Point(this.position.x, this.position.y + (this.white ? -pawnDY : pawnDY));
 | 
			
		||||
            Point pos = new Point(this.position.x, this.position.y + (this.isWhite ? -pawnDY : pawnDY));
 | 
			
		||||
            boolean shouldBreak = addMovesIfCan(pos, movable, pieces, isSelected);
 | 
			
		||||
            if (shouldBreak) {
 | 
			
		||||
                System.out.println("should brkje!");
 | 
			
		||||
@@ -50,7 +50,7 @@ public class Pawn extends PieceKnownIfMoved {
 | 
			
		||||
        // Kolla ifall vi kan ta någon
 | 
			
		||||
        for (int pawnX : new int[]{-1, 1}) {
 | 
			
		||||
            // Position vi kollar just nu, snett upp åt höger & vänster
 | 
			
		||||
            Point pos = new Point(this.position.x + pawnX, this.position.y + (this.white ? -1 : 1));
 | 
			
		||||
            Point pos = new Point(this.position.x + pawnX, this.position.y + (this.isWhite ? -1 : 1));
 | 
			
		||||
            addAttackMovesIfCan(pos, movable, pieces);
 | 
			
		||||
        }
 | 
			
		||||
        System.out.println("len of movable: " + movable.size());
 | 
			
		||||
 
 | 
			
		||||
@@ -19,7 +19,7 @@ public abstract class Piece {
 | 
			
		||||
    /**
 | 
			
		||||
     * Sant ifall pjäsens färg är vit, falskt ifall den är svart
 | 
			
		||||
     */
 | 
			
		||||
    public boolean white;
 | 
			
		||||
    public boolean isWhite;
 | 
			
		||||
    /**
 | 
			
		||||
     * SPECIAL RULÖES APPLY TO THE KING, (ITS GOOD TO BE THE KING:)
 | 
			
		||||
     */
 | 
			
		||||
@@ -30,13 +30,13 @@ public abstract class Piece {
 | 
			
		||||
    protected BufferedImage icon;
 | 
			
		||||
 | 
			
		||||
    public Piece(boolean white, Point startingPosition) throws IOException {
 | 
			
		||||
        this.white = white;
 | 
			
		||||
        this.isWhite = white;
 | 
			
		||||
        this.position = startingPosition;
 | 
			
		||||
        setPieceIcon();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public Piece(boolean white) {
 | 
			
		||||
        this.white = white;
 | 
			
		||||
        this.isWhite = white;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void setPosition(Point p) {
 | 
			
		||||
@@ -51,7 +51,7 @@ public abstract class Piece {
 | 
			
		||||
     */
 | 
			
		||||
    protected void setPieceIcon() throws IOException {
 | 
			
		||||
        String className = this.getClass().getSimpleName();
 | 
			
		||||
        String colorName = white ? "White" : "Black";
 | 
			
		||||
        String colorName = isWhite ? "White" : "Black";
 | 
			
		||||
        String fileName = colorName + className + ".png";
 | 
			
		||||
        InputStream is = getClass().getResourceAsStream("/img/" + fileName);
 | 
			
		||||
        icon = ImageIO.read(is);
 | 
			
		||||
@@ -134,7 +134,7 @@ public abstract class Piece {
 | 
			
		||||
         * längre Ifall det är samma färg som oss betyder det att vi inte kan
 | 
			
		||||
         * lägga till den
 | 
			
		||||
         */
 | 
			
		||||
        if (pieceToCheck.isWhite() != this.white) {
 | 
			
		||||
        if (pieceToCheck.isWhite() != this.isWhite) {
 | 
			
		||||
            /**
 | 
			
		||||
             * Detta betyder att det är en motsatts pjäs här, vi kan ta men inte
 | 
			
		||||
             * gå längre
 | 
			
		||||
@@ -214,12 +214,12 @@ public abstract class Piece {
 | 
			
		||||
 | 
			
		||||
    @Override
 | 
			
		||||
    public String toString() {
 | 
			
		||||
        return this.getClass().getSimpleName() + "{" + "position=" + position + ", isWhite=" + white + '}';
 | 
			
		||||
        return this.getClass().getSimpleName() + "{" + "position=" + position + ", isWhite=" + isWhite + '}';
 | 
			
		||||
//        return "Piece{" + "position=" + position + ", isWhite=" + white + '}';
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public boolean isWhite() {
 | 
			
		||||
        return white;
 | 
			
		||||
        return isWhite;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user