mirror of
https://github.com/lov3b/Pong.git
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86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
// SPDX-License-Identifier: BSD-2-Clause
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#include "SdlWrapper.h"
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SdlWrapper::SdlWrapper(const char *const title, const SDL_Point screenSize, const uint8_t fps) : fps(fps), screenSize(
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screenSize) {
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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std::cerr << "Failed to initialize SDL: " << SDL_GetError() << std::endl;
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exit(-1);
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}
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if (TTF_Init() < 0) {
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std::cerr << "Failed to initialize TTF: " << TTF_GetError() << std::endl;
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exit(-1);
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}
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window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, screenSize.x, screenSize.y, 0);
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if (window == nullptr) {
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std::cerr << "Failed to create SDL_Window with error: " << SDL_GetError() << std::endl;
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exit(-1);
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}
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (renderer == nullptr) {
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std::cerr << "Failed to create SDL_Renderer with error: " << SDL_GetError() << std::endl;
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exit(-1);
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}
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SDL_RendererInfo rendererInfo;
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if (SDL_GetRendererInfo(renderer, &rendererInfo) == 0) {
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std::cout << "Using renderer: " << rendererInfo.name << std::endl;
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}
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SDL_RWops *ops = SDL_RWFromConstMem(icon, iconLength);
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if (ops == nullptr) {
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std::cerr << "Failed to load from constant memory with error: " << SDL_GetError() << std::endl;
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exit(-1);
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}
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iconSurface = SDL_LoadBMP_RW(ops, 1);
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if (iconSurface == nullptr) {
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std::cerr << "Failed to load BMP from SDL_RWops with error: " << SDL_GetError() << std::endl;
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exit(-1);
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}
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SDL_SetWindowIcon(window, iconSurface);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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SdlWrapper::~SdlWrapper() {
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_FreeSurface(iconSurface);
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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SDL_Quit();
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}
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bool SdlWrapper::handleEvents() {
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_QUIT:
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return false;
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case SDL_KEYDOWN:
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handleKeyDown(event);
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break;
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case SDL_KEYUP:
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handleKeyUp(event);
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break;
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}
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}
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return true;
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}
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int SdlWrapper::loop() {
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while (running) {
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if (!handleEvents())
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break;
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update();
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draw(renderer);
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SDL_Delay(1000 / fps);
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}
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return 1;
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}
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